Player Matchup

Gilgamesh
Gilgamesh
CPreddragon
Gilgamesh
Level 147
God Stats
22W - 17L
1,588 SR
Queue Stats
248W - 219L
1,577 Elo+
Party 1
Zeus
Zeus
RandySalsa
Zeus
Level 151
God Stats
8W - 7L
1,526 SR
Queue Stats
367W - 306L
1,572 Elo+
Party 1
Tyr
Tyr
RonaldSalsa
Tyr
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
254W - 209L
1,589 Elo+
Party 1
Thoth
Thoth
TonyHummus
Thoth
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
238W - 232L
1,558 Elo+
Party 1
Hachiman
Hachiman
ZSchwarzHammer
Hachiman
Level 29
God Stats
33W - 20L
1,708 SR
Queue Stats
196W - 166L
1,568 Elo+
Party 1
Team Averages
Level 118
1,565 SR
1,573 Elo+

VS

Team Averages
Level 87
1,531 SR
1,605 Elo+
Terra
Terra
BarryWik
Terra
Level 66
God Stats
7W - 6L
1,439 SR
Queue Stats
74W - 73L
1,543 Elo+
Party 2
Cerberus
Cerberus
Ezatheon
Cerberus
Level 142
God Stats
30W - 22L
1,385 SR
Queue Stats
673W - 603L
1,543 Elo+
Party 2
Artemis
Artemis
Im Mr Dawn
Artemis
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,664 Elo+
Party 2
Tiamat
Tiamat
Plexityz
Tiamat
Level 115
God Stats
5W - 3L
1,700 SR
Queue Stats
383W - 374L
1,642 Elo+
Party 2
Fenrir
Fenrir
ghostrider00008
Fenrir
Level 103
God Stats
33W - 23L
1,630 SR
Queue Stats
373W - 317L
1,632 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CPreddragon
Gilgamesh
16
1 / 5 / 1
9,503
500
9,982
14,889
11,494
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
5 / 7 / 1
9,301
490
15,456
13,501
4,872
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 4
8,199
432
3,647
17,658
8,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thoth
12
0 / 5 / 6
7,626
401
7,824
9,786
2,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
17
3 / 5 / 0
10,058
529
6,597
13,533
4,299
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BarryWik
Terra
14
1 / 2 / 14
9,765
514
4,007
15,581
17,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Ezatheon
Cerberus
18
7 / 0 / 5
11,552
608
9,882
20,930
20,123
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
Im Mr Dawn
Artemis
18
4 / 3 / 2
11,181
588
10,640
10,888
3,924
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
Plexityz
Tiamat
18
3 / 2 / 6
11,227
591
9,947
12,701
10,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
11 / 2 / 9
12,556
661
13,132
13,007
7,419
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
62
9
Kills
26
26
Deaths
9
12
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Terra
BarryWik
Terra
1
2
14
4
L
Gilgamesh
CPreddragon
Gilgamesh
1
5
1
0.3
W
Cerberus
Ezatheon
Cerberus
7
0
5
9.5
W
Artemis
Im Mr Dawn
Artemis
4
3
2
1.67
W
Tiamat
Plexityz
Tiamat
3
2
6
3
L
5
7
1
0.79
L
0
4
4
0.5
L
Thoth
0
5
6
0.6
L
Hachiman
3
5
0
0.6
W
11
2
9
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,506
Damage
47,608
69,367
Taken
73,107
31,912
Mitigated
59,283
18,608
Healing
30,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
BarryWik
Terra
4,007
233
2,594
4,403
15,581
17,709
259
8,787
6,794
17,421
0
L
Gilgamesh
CPreddragon
Gilgamesh
9,982
3,315
0
4,881
14,889
11,494
320
7,878
6,980
0
65,916
W
Cerberus
Ezatheon
Cerberus
9,882
910
0
10,243
20,930
20,123
342
3,511
17,419
69,514
0
W
Artemis
Im Mr Dawn
Artemis
10,640
4,410
0
3,690
10,888
3,924
1,193
1,564
9,324
0
84,864
W
Tiamat
Plexityz
Tiamat
9,947
943
0
5,418
12,701
10,108
429
6,552
6,149
77,304
0
L
15,456
1,819
0
3,595
13,501
4,872
0
7,365
5,927
60,602
0
L
3,647
729
0
5,986
17,658
8,866
0
3,773
13,777
0
49,694
L
Thoth
7,824
313
150
1,302
9,786
2,381
0
4,322
5,352
32,708
0
L
Hachiman
6,597
2,184
0
2,694
13,533
4,299
0
103
13,430
0
75,058
W
13,132
3,915
0
3,689
13,007
7,419
3,076
3,047
9,960
0
93,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,687
Gold Earned
56,281
516
Minions Killed
592
0
Camps Cleared
0
1,734,156
Distance Traveled
1,901,291
16
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,765
514
26
1
0
401,181
5
L
Gilgamesh
9,503
500
116
6
0
355,479
2
W
Cerberus
11,552
608
150
8
0
402,818
3
W
Artemis
11,181
588
132
7
0
320,686
7
W
Tiamat
11,227
591
148
8
0
368,701
7
L
Zeus
9,301
490
118
6
0
305,417
5
L
Tyr
8,199
432
90
5
0
391,108
4
L
Thoth
7,626
401
53
3
0
363,935
2
L
Hachiman
10,058
529
139
7
0
318,217
3
W
Fenrir
12,556
661
136
7
0
407,905
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role