Player Matchup

Sobek
Sobek
Bark4what
Sobek
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,291 Elo+
Solo
Scylla
Scylla
SaraBeHappy
Scylla
Level 69
God Stats
1W - 6L
1,450 SR
Queue Stats
14W - 42L
1,285 Elo+
Party 1
Hou Yi
Hou Yi
daenerys0061
Hou Yi
Level 59
God Stats
6W - 29L
1,267 SR
Queue Stats
11W - 49L
1,165 Elo+
Party 1
Team Averages
Level 64
1,406 SR
1,247 Elo+

VS

Team Averages
Level 89
1,616 SR
1,503 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Arturix
Achilles
Level 112
God Stats
2W - 0L
1,781 SR
Queue Stats
7W - 8L
1,392 Elo+
Solo
Hercules
Hercules
Rabaillo
Hercules
Level 26
God Stats
86W - 28L
1,567 SR
Queue Stats
371W - 206L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Bark4what
Sobek
11
2 / 1 / 1
7,482
624
6,664
18,916
11,737
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
10
0 / 7 / 3
7,012
584
3,256
10,764
2,717
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
10
1 / 7 / 1
7,435
620
4,435
9,819
2,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
7 / 0 / 7
9,251
771
16,083
8,629
4,393
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Arturix
Achilles
12
2 / 1 / 10
8,183
682
8,763
10,497
9,580
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
Rabaillo
Hercules
12
6 / 2 / 7
8,614
718
6,773
9,892
6,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
3
Kills
15
15
Deaths
3
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
7
0
7
10.5
W
Achilles
Arturix
Achilles
2
1
10
7
L
Sobek
Bark4what
Sobek
2
1
1
2.5
W
Hercules
Rabaillo
Hercules
6
2
7
4.75
L
Scylla
0
7
3
0.21
L
Hou Yi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,355
Damage
31,619
39,499
Taken
29,018
17,419
Mitigated
20,950
8,081
Healing
11,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
16,083
1,705
1,973
5,467
8,629
4,393
1,788
3,823
4,806
44,377
0
W
Achilles
Arturix
Achilles
8,763
2,925
0
2,623
10,497
9,580
442
3,461
7,036
5,602
18,134
L
Sobek
Bark4what
Sobek
6,664
660
0
6,912
18,916
11,737
0
6,024
12,892
21,981
0
W
Hercules
Rabaillo
Hercules
6,773
1,331
0
1,368
9,892
6,977
79
2,875
7,017
0
14,978
L
Scylla
3,256
332
0
1,169
10,764
2,717
0
7,819
2,945
19,960
0
L
Hou Yi
4,435
2,246
0
0
9,819
2,965
0
4,807
5,012
0
14,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,929
Gold Earned
26,048
100
Minions Killed
136
3
Camps Cleared
6
588,151
Distance Traveled
662,036
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,251
771
86
7
3
196,514
0
W
Achilles
8,183
682
34
3
2
228,432
2
L
Sobek
7,482
624
17
1
1
239,678
5
W
Hercules
8,614
718
16
1
1
237,090
1
L
Scylla
7,012
584
45
4
2
177,127
4
L
Hou Yi
7,435
620
38
3
0
171,346
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role