Player Matchup

Cthulhu
Cthulhu
BlitzDrache003
Cthulhu
Level 7
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 16L
957 Elo+
Solo
Osiris
Osiris
Thiieving
Osiris
Level 18
God Stats
1W - 0L
1,219 SR
Queue Stats
1W - 3L
1,107 Elo+
Solo
Agni
Agni
Zayin26
Agni
Level 21
God Stats
1W - 1L
1,124 SR
Queue Stats
16W - 19L
1,196 Elo+
Solo
Neith
Neith
ideacratti
Neith
Level 17
God Stats
2W - 2L
1,379 SR
Queue Stats
5W - 12L
1,135 Elo+
Solo
Fenrir
Fenrir
squeakerboi
Fenrir
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,103 Elo+
Solo
Team Averages
Level 14
1,344 SR
1,100 Elo+

VS

Team Averages
Level 23
1,502 SR
1,353 Elo+
Horus
Horus
 
Horus
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
FTLIVE420
Kukulkan
Level 21
God Stats
6W - 4L
1,500 SR
Queue Stats
21W - 37L
1,114 Elo+
Party 1
Izanami
Izanami
OG x CriMiNALZ
Izanami
Level 27
God Stats
29W - 29L
1,492 SR
Queue Stats
46W - 46L
1,332 Elo+
Party 1
Ullr
Ullr
Triumphytv
Ullr
Level 24
God Stats
12W - 10L
1,517 SR
Queue Stats
32W - 40L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 18
11,707
509
8,495
12,792
17,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Thiieving
Osiris
20
12 / 1 / 5
13,917
605
14,150
16,695
17,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
Zayin26
Agni
17
26 / 5 / 12
13,021
566
26,752
18,235
6,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
10
3 / 9 / 11
8,728
379
5,097
8,493
2,740
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
16
7 / 1 / 7
10,787
469
5,765
13,628
5,547
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
0 / 9 / 4
7,029
306
0
11,822
11,520
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Loki
 
Loki
8
0 / 25 / 3
6,692
291
39
19,640
5,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
FTLIVE420
Kukulkan
14
5 / 7 / 3
9,924
431
14,418
11,263
4,063
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 6 / 3
10,324
449
12,381
19,379
8,435
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 11 / 3
9,479
412
7,453
19,139
9,073
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
32
55
Kills
16
18
Deaths
58
53
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
9
4
0.22
L
Loki
 
Loki
0
25
3
0.06
W
7
2
18
8
L
Kukulkan
FTLIVE420
Kukulkan
5
7
3
0.93
L
6
6
3
1.25
W
Osiris
Thiieving
Osiris
12
1
5
14.5
L
5
11
3
0.59
W
Agni
Zayin26
Agni
26
5
12
6.4
W
Neith
3
9
11
0.94
W
Fenrir
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,259
Damage
34,291
69,843
Taken
81,243
49,991
Mitigated
38,275
18,117
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
0
0
0
200
11,822
11,520
0
3,740
8,082
0
48
L
Loki
 
Loki
39
39
0
0
19,640
5,184
0
7,199
12,441
0
562
W
8,495
825
99
661
12,792
17,232
2,378
3,867
8,925
41,531
0
L
Kukulkan
FTLIVE420
Kukulkan
14,418
2,227
0
56
11,263
4,063
28
4,493
6,770
50,200
0
L
12,381
7,686
0
3,017
19,379
8,435
502
10,888
8,491
0
65,428
W
Osiris
Thiieving
Osiris
14,150
4,467
0
7,053
16,695
17,487
4,934
3,704
12,991
16,278
77,814
L
7,453
3,268
0
1,080
19,139
9,073
85
11,068
8,071
0
32,805
W
Agni
Zayin26
Agni
26,752
6,588
580
6,109
18,235
6,985
2,381
2,841
15,394
74,883
0
W
Neith
5,097
3,113
0
101
8,493
2,740
589
3,562
4,931
0
12,154
W
Fenrir
5,765
2,275
0
3,514
13,628
5,547
0
444
13,184
0
71,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,160
Gold Earned
43,448
435
Minions Killed
250
0
Camps Cleared
0
1,841,165
Distance Traveled
1,292,338
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,029
306
0
0
0
74,281
0
L
Loki
6,692
291
0
0
0
225,574
0
W
Cthulhu
11,707
509
76
3
0
356,440
3
L
Kukulkan
9,924
431
89
4
0
337,683
4
L
Izanami
10,324
449
105
5
0
341,501
1
W
Osiris
13,917
605
157
7
0
423,542
1
L
Ullr
9,479
412
56
2
0
313,299
0
W
Agni
13,021
566
92
4
0
404,879
2
W
Neith
8,728
379
18
1
0
283,741
2
W
Fenrir
10,787
469
92
4
0
372,563
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role