Player Matchup

Artio
Artio
DJHoneySmacks11
Artio
Level 125
God Stats
3W - 2L
1,734 SR
Queue Stats
355W - 322L
1,519 Elo+
Party 1
Thanatos
Thanatos
Maalphas
Thanatos
Level 160
God Stats
22W - 29L
1,508 SR
Queue Stats
1,351W - 1,354L
1,581 Elo+
Solo
Hachiman
Hachiman
Nigolese
Hachiman
Level 151
God Stats
13W - 15L
1,570 SR
Queue Stats
575W - 534L
1,550 Elo+
Solo
Fenrir
Fenrir
Remaincurly
Fenrir
Level 107
God Stats
3W - 5L
1,462 SR
Queue Stats
419W - 382L
1,526 Elo+
Party 1
Thoth
Thoth
gotdambam
Thoth
Level 128
God Stats
42W - 43L
1,423 SR
Queue Stats
535W - 507L
1,588 Elo+
Solo
Team Averages
Level 134
1,540 SR
1,553 Elo+

VS

Team Averages
Level 111
1,402 SR
1,544 Elo+
Camazotz
Camazotz
Azyant
Camazotz
Level 125
God Stats
0W - 3L
1,209 SR
Queue Stats
74W - 86L
1,516 Elo+
Solo
Ra
Ra
Farjacks
Ra
Level 124
God Stats
1W - 4L
1,274 SR
Queue Stats
266W - 243L
1,571 Elo+
Solo
Charybdis
Charybdis
Miels0
Charybdis
Level 109
God Stats
0W - 2L
1,323 SR
Queue Stats
221W - 199L
1,551 Elo+
Party 2
Heimdallr
Heimdallr
TheeAfroMonk
Heimdallr
Level 108
God Stats
2W - 7L
1,465 SR
Queue Stats
332W - 308L
1,533 Elo+
Solo
Sylvanus
Sylvanus
Uttag
Sylvanus
Level 90
God Stats
16W - 8L
1,737 SR
Queue Stats
172W - 171L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 0
6,422
642
4,291
5,207
3,993
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Maalphas
Thanatos
10
4 / 1 / 3
6,176
618
4,152
7,395
2,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hachiman
Nigolese
Hachiman
10
2 / 1 / 3
5,580
558
6,149
5,728
1,604
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
10
2 / 1 / 3
5,933
593
4,151
6,356
3,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
gotdambam
Thoth
12
4 / 1 / 4
6,716
672
5,041
3,569
991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Azyant
Camazotz
10
0 / 2 / 0
5,414
541
2,693
7,550
2,583
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 3 / 0
6,203
620
982
5,024
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Miels0
Charybdis
8
0 / 4 / 1
5,006
501
1,806
6,625
1,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heimdallr
TheeAfroMonk
Heimdallr
9
2 / 2 / 0
5,374
537
3,829
7,361
2,258
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Uttag
Sylvanus
9
0 / 3 / 2
4,935
494
3,732
8,273
3,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
14
Kills
4
4
Deaths
14
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Azyant
Camazotz
0
2
0
0
W
2
0
0
2
L
2
3
0
0.67
W
Thanatos
Maalphas
Thanatos
4
1
3
5.5
L
Charybdis
Miels0
Charybdis
0
4
1
0.13
W
Hachiman
Nigolese
Hachiman
2
1
3
3.5
W
Fenrir
2
1
3
3.5
L
Heimdallr
TheeAfroMonk
Heimdallr
2
2
0
1
L
Sylvanus
Uttag
Sylvanus
0
3
2
0.33
W
Thoth
gotdambam
Thoth
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,784
Damage
13,042
28,255
Taken
34,833
12,395
Mitigated
10,968
17,451
Healing
13,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Azyant
Camazotz
2,693
1,015
0
4,989
7,550
2,583
0
4,291
3,259
0
30,799
W
4,291
921
0
3,433
5,207
3,993
0
0
5,207
33,773
0
L
982
81
110
1,505
5,024
1,352
0
2,300
2,724
38,481
0
W
Thanatos
Maalphas
Thanatos
4,152
1,077
0
7,573
7,395
2,802
0
490
6,860
0
36,626
L
Charybdis
Miels0
Charybdis
1,806
1,564
0
835
6,625
1,503
0
1,642
4,983
0
26,045
W
Hachiman
Nigolese
Hachiman
6,149
3,411
0
2,614
5,728
1,604
0
1,550
4,178
0
35,405
W
Fenrir
4,151
1,191
211
2,510
6,356
3,005
0
1,342
5,014
0
15,740
L
Heimdallr
TheeAfroMonk
Heimdallr
3,829
2,099
0
1,883
7,361
2,258
0
0
7,361
0
27,435
L
Sylvanus
Uttag
Sylvanus
3,732
1,062
607
3,250
8,273
3,272
0
1,099
7,174
16,269
4,684
W
Thoth
gotdambam
Thoth
5,041
108
0
1,110
3,569
991
0
690
2,767
41,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,827
Gold Earned
26,932
320
Minions Killed
305
0
Camps Cleared
0
1,007,292
Distance Traveled
935,586
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,414
541
64
6
0
177,721
1
W
Artio
6,422
642
79
8
0
205,429
5
L
Ra
6,203
620
93
9
0
202,975
4
W
Thanatos
6,176
618
61
6
0
186,696
3
L
Charybdis
5,006
501
55
6
0
179,299
3
W
Hachiman
5,580
558
59
6
0
209,188
2
W
Fenrir
5,933
593
39
4
0
197,182
3
L
Heimdallr
5,374
537
47
5
0
182,707
0
L
Sylvanus
4,935
494
46
5
0
192,884
2
W
Thoth
6,716
672
82
8
0
208,797
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role