Player Matchup

Charybdis
Charybdis
D_PRESS_TION
Charybdis
Level 142
God Stats
4W - 1L
1,581 SR
Queue Stats
161W - 178L
1,589 Elo+
Party 1
Ymir
Ymir
Jay_Extendo
Ymir
Level 106
God Stats
2W - 0L
1,247 SR
Queue Stats
99W - 108L
1,512 Elo+
Party 1
Sol
Sol
UnKnxwn101
Sol
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 7L
1,634 Elo+
Party 1
Team Averages
Level 88
1,443 SR
1,578 Elo+

VS

Team Averages
Level 25
1,611 SR
1,440 Elo+
Artemis
Artemis
Kratos Da Relax
Artemis
Level 29
God Stats
32W - 16L
1,834 SR
Queue Stats
143W - 160L
1,434 Elo+
Solo
Geb
Geb
ShirtyTexas1207
Geb
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,347 Elo+
Solo
Horus
Horus
nokaje
Horus
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 37L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
D_PRESS_TION
Charybdis
13
4 / 0 / 7
8,254
750
8,455
6,509
2,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 8
8,659
787
6,458
7,739
8,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
4 / 0 / 7
8,104
737
6,523
3,298
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
6,386
581
6,048
8,118
3,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 3 / 0
6,791
617
3,232
10,266
9,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
nokaje
Horus
8
0 / 3 / 0
5,926
539
3,057
7,334
6,031
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
11
Kills
0
0
Deaths
11
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Charybdis
D_PRESS_TION
Charybdis
4
0
7
7.5
W
3
0
8
7
L
0
5
0
0
L
0
3
0
0
W
4
0
7
7.5
L
Horus
nokaje
Horus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,436
Damage
12,337
17,546
Taken
25,718
11,899
Mitigated
18,830
8,752
Healing
3,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
D_PRESS_TION
Charybdis
8,455
3,944
338
2,563
6,509
2,583
1,444
978
5,531
0
35,273
W
6,458
975
485
3,500
7,739
8,472
144
2,188
5,551
18,269
0
L
6,048
2,272
286
1,370
8,118
3,393
0
4,877
3,011
0
30,367
L
3,232
164
0
1,032
10,266
9,406
0
5,193
4,921
13,362
0
W
6,523
1,656
546
1,320
3,298
844
1,250
529
2,769
15,820
0
L
Horus
nokaje
Horus
3,057
1,330
233
608
7,334
6,031
0
3,102
4,140
0
5,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,017
Gold Earned
19,103
122
Minions Killed
85
6
Camps Cleared
4
538,769
Distance Traveled
526,605
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,254
750
70
6
4
196,513
2
W
Ymir
8,659
787
27
2
1
171,822
2
L
Artemis
6,386
581
58
5
1
162,557
2
L
Geb
6,791
617
20
2
2
201,405
3
W
Sol
8,104
737
25
2
1
170,434
0
L
Horus
5,926
539
7
1
1
162,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role