Player Matchup

Morgan Le Fay
Morgan Le Fay
Platinum IV
Boogaloo Banzai
Morgan Le Fay
Platinum IV
Level 146
God Stats
11W - 7L
1,504 SR
Queue Stats
124W - 102L
1,580 MMR
Party 2
Cthulhu
Cthulhu
Gold II
EvelNik
Cthulhu
Gold II
Level 141
God Stats
21W - 14L
1,618 SR
Queue Stats
120W - 101L
1,384 MMR
Party 2
Cernunnos
Cernunnos
Gold III
STRANG3 TAM3R
Cernunnos
Gold III
Level 122
God Stats
6W - 1L
1,779 SR
Queue Stats
104W - 88L
1,305 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,634 SR
1,423 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 111
1,539 SR
1,400 MMR
Terra
Terra
Bronze III
Darth_Swab
Terra
Bronze III
Level 87
God Stats
1W - 0L
1,579 SR
Queue Stats
3W - 6L
1,400 MMR
Party 1
Anubis
Anubis
Bronze III
DropkickDojo
Anubis
Bronze III
Level 125
God Stats
2W - 1L
1,579 SR
Queue Stats
3W - 5L
1,400 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Lethal_Hugz
Danzaburou
Bronze III
Level 121
God Stats
1W - 1L
1,459 SR
Queue Stats
3W - 5L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Boogaloo Banzai
Morgan Le Fay
16
8 / 9 / 3
13,778
725
19,267
19,619
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
EvelNik
Cthulhu
15
4 / 6 / 8
12,454
655
11,999
23,874
20,018
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
STRANG3 TAM3R
Cernunnos
15
2 / 10 / 10
12,004
632
15,281
19,328
5,304
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Bans
GilgameshDiscordiaMedusaXing TianPersephone

VS

Bans
KumbhakarnaAresArtemisAthenaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
16
3 / 4 / 19
13,663
719
9,499
27,524
30,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
18
13 / 7 / 8
14,794
779
21,917
16,727
7,619
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
Lethal_Hugz
Danzaburou
18
9 / 3 / 11
14,250
750
20,715
16,382
6,161
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
14
Kills
25
25
Deaths
14
21
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Boogaloo Banzai
Morgan Le Fay
8
9
3
1.06
W
Terra
3
4
19
3.13
W
Anubis
13
7
8
2.43
L
Cthulhu
EvelNik
Cthulhu
4
6
8
1.33
W
Danzaburou
Lethal_Hugz
Danzaburou
9
3
11
4.83
L
Cernunnos
STRANG3 TAM3R
Cernunnos
2
10
10
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,547
Damage
52,131
62,821
Taken
60,633
31,001
Mitigated
43,990
10,105
Healing
20,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Boogaloo Banzai
Morgan Le Fay
19,267
1,963
60
3,342
19,619
5,679
856
10,773
8,846
53,239
0
W
Terra
9,499
1,433
652
6,896
27,524
30,210
139
9,951
17,049
17,897
0
W
Anubis
21,917
563
0
6,333
16,727
7,619
449
10,187
6,070
53,832
0
L
Cthulhu
EvelNik
Cthulhu
11,999
517
747
2,810
23,874
20,018
44
9,450
14,424
37,307
0
W
Danzaburou
Lethal_Hugz
Danzaburou
20,715
9,583
0
6,172
16,382
6,161
2,243
10,069
5,913
0
80,206
L
Cernunnos
STRANG3 TAM3R
Cernunnos
15,281
6,319
0
3,146
19,328
5,304
1,780
11,563
7,765
0
51,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,236
Gold Earned
42,707
201
Minions Killed
190
8
Camps Cleared
5
856,623
Distance Traveled
945,270
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
13,778
725
71
4
3
270,483
3
W
Terra
13,663
719
8
0
0
329,580
0
W
Anubis
14,794
779
81
4
1
297,000
5
L
Cthulhu
12,454
655
47
2
3
330,894
8
W
Danzaburou
14,250
750
101
5
4
318,690
3
L
Cernunnos
12,004
632
83
4
2
255,246
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role