Player Matchup

Bacchus
Bacchus
InvariantSquid
Bacchus
Level 58
God Stats
7W - 1L
1,662 SR
Queue Stats
126W - 108L
1,574 Elo+
Party 1
Anubis
Anubis
bittylicker
Anubis
Level 28
God Stats
42W - 21L
1,643 SR
Queue Stats
71W - 52L
1,602 Elo+
Party 1
Charybdis
Charybdis
hejeh
Charybdis
Level 79
God Stats
4W - 2L
1,730 SR
Queue Stats
197W - 184L
1,549 Elo+
Party 1
Team Averages
Level 55
1,678 SR
1,575 Elo+

VS

Team Averages
Level 98
1,634 SR
1,478 Elo+
Ares
Ares
Derpnerp
Ares
Level 28
God Stats
1W - 1L
1,849 SR
Queue Stats
16W - 12L
1,534 Elo+
Party 2
Scylla
Scylla
FMJM3ZA
Scylla
Level 121
God Stats
1W - 1L
1,750 SR
Queue Stats
150W - 166L
1,517 Elo+
Party 2
Charybdis
Charybdis
therichestbum25
Charybdis
Level 144
God Stats
11W - 15L
1,302 SR
Queue Stats
121W - 157L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 10
7,414
741
3,170
5,413
4,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anubis
12
10 / 0 / 4
8,478
848
7,480
2,953
1,587
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
hejeh
Charybdis
12
3 / 0 / 8
7,477
748
7,304
4,176
1,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
8
0 / 5 / 0
6,017
602
2,710
8,495
5,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
FMJM3ZA
Scylla
8
0 / 6 / 0
5,820
582
2,338
7,612
1,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
therichestbum25
Charybdis
9
0 / 3 / 0
5,774
577
2,503
5,051
1,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
0
14
Kills
0
0
Deaths
14
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
0
0
L
Scylla
FMJM3ZA
Scylla
0
6
0
0
W
1
0
10
6
W
Anubis
10
0
4
12
W
Charybdis
hejeh
Charybdis
3
0
8
7
L
Charybdis
therichestbum25
Charybdis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,954
Damage
7,551
12,542
Taken
21,158
7,223
Mitigated
8,437
4,069
Healing
2,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,710
432
0
503
8,495
5,252
0
3,196
5,299
5,258
0
L
Scylla
FMJM3ZA
Scylla
2,338
272
0
1,078
7,612
1,874
0
4,897
2,715
21,837
0
W
3,170
521
0
1,774
5,413
4,158
240
1,639
3,774
10,497
0
W
Anubis
7,480
260
83
1,295
2,953
1,587
552
1,781
1,172
27,970
0
W
Charybdis
hejeh
Charybdis
7,304
4,629
0
917
4,176
1,478
1,316
2,317
1,859
0
28,372
L
Charybdis
therichestbum25
Charybdis
2,503
1,541
0
440
5,051
1,311
0
2,971
2,080
0
14,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,369
Gold Earned
17,611
114
Minions Killed
90
6
Camps Cleared
3
545,857
Distance Traveled
506,233
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,017
602
8
1
2
173,589
3
L
Scylla
5,820
582
49
5
1
159,910
0
W
Bacchus
7,414
741
18
2
2
193,030
3
W
Anubis
8,478
848
38
4
1
182,113
0
W
Charybdis
7,477
748
58
6
3
170,714
3
L
Charybdis
5,774
577
33
3
0
172,734
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role