Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Fenrir_Faminto
Fenrir
Level 16
God Stats
2W - 5L
1,335 SR
Queue Stats
31W - 29L
1,505 Elo+
Party 3
Janus
Janus
Momoichan
Janus
Level 158
God Stats
12W - 12L
1,494 SR
Queue Stats
208W - 207L
1,499 Elo+
Party 2
Athena
Athena
gustavvvi
Athena
Level 36
God Stats
5W - 5L
1,483 SR
Queue Stats
136W - 149L
1,449 Elo+
Party 3
Charybdis
Charybdis
jill_cadela
Charybdis
Level 66
God Stats
5W - 5L
1,627 SR
Queue Stats
448W - 542L
1,403 Elo+
Party 3
Team Averages
Level 85
1,488 SR
1,471 Elo+

VS

Team Averages
Level 90
1,427 SR
1,456 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
JP_araujou007
Set
Level 82
God Stats
8W - 8L
1,465 SR
Queue Stats
190W - 222L
1,484 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Kober_197
Cu Chulainn
Level 60
God Stats
1W - 6L
1,090 SR
Queue Stats
118W - 173L
1,361 Elo+
Party 1
Charybdis
Charybdis
felipemartini240
Charybdis
Level 97
God Stats
3W - 2L
1,382 SR
Queue Stats
172W - 201L
1,441 Elo+
Party 1
Sol
Sol
fleck_family
Sol
Level 107
God Stats
3W - 1L
1,697 SR
Queue Stats
215W - 222L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 3
6,203
477
5,403
6,919
5,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 2 / 0
6,423
494
3,742
7,564
2,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Momoichan
Janus
14
3 / 1 / 0
7,638
588
4,709
4,116
1,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
gustavvvi
Athena
8
0 / 3 / 3
5,482
422
2,645
7,875
4,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
jill_cadela
Charybdis
11
0 / 4 / 1
6,446
496
1,778
5,777
1,352
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 1 / 5
6,763
520
3,545
6,625
3,912
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 3 / 2
7,085
545
2,507
7,605
2,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cu Chulainn
Kober_197
Cu Chulainn
11
2 / 2 / 0
6,567
505
3,496
9,902
6,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
12
2 / 1 / 4
7,533
579
4,319
6,175
1,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 3
8,671
667
4,518
6,958
2,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
27
7
Kills
13
13
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
3
3
0.83
W
Cthulhu
 
Cthulhu
3
1
5
5.5
L
3
2
0
1.5
W
2
3
2
1
W
Cu Chulainn
Kober_197
Cu Chulainn
2
2
0
1
L
Janus
Momoichan
Janus
3
1
0
3
W
Charybdis
2
1
4
4
W
4
0
3
5.5
L
Athena
gustavvvi
Athena
0
3
3
0.5
L
Charybdis
jill_cadela
Charybdis
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,277
Damage
18,385
32,251
Taken
37,265
15,092
Mitigated
17,036
5,899
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,403
424
414
1,003
6,919
5,665
99
713
5,854
32,482
0
W
Cthulhu
 
Cthulhu
3,545
183
669
1,614
6,625
3,912
0
3,307
3,236
26,544
0
L
3,742
848
0
698
7,564
2,705
0
2,545
4,976
0
30,356
W
2,507
1,428
0
3,538
7,605
2,815
0
742
6,827
0
44,369
W
Cu Chulainn
Kober_197
Cu Chulainn
3,496
373
0
1,735
9,902
6,260
0
5,875
3,967
830
27,045
L
Janus
Momoichan
Janus
4,709
170
84
1,165
4,116
1,283
0
1,835
2,281
60,638
0
W
Charybdis
4,319
2,606
0
2,501
6,175
1,865
467
1,049
5,044
0
53,466
W
4,518
1,359
0
3,889
6,958
2,184
132
1,434
5,434
65,563
0
L
Athena
gustavvvi
Athena
2,645
1,019
0
1,510
7,875
4,087
26
2,161
5,630
12,357
0
L
Charybdis
jill_cadela
Charybdis
1,778
984
0
1,025
5,777
1,352
0
809
4,968
0
36,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,192
Gold Earned
36,619
356
Minions Killed
432
0
Camps Cleared
0
1,280,911
Distance Traveled
1,304,451
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,203
477
58
4
0
204,751
3
W
Cthulhu
6,763
520
43
3
0
268,582
1
L
Fenrir
6,423
494
58
4
0
280,212
3
W
Set
7,085
545
93
7
0
260,122
2
W
Cu Chulainn
6,567
505
57
4
0
258,286
5
L
Janus
7,638
588
148
11
0
290,881
5
W
Charybdis
7,533
579
99
8
0
259,918
3
W
Sol
8,671
667
140
11
0
257,543
0
L
Athena
5,482
422
20
2
0
253,109
1
L
Charybdis
6,446
496
72
6
0
251,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role