Player Matchup

Bellona
Bellona
Bloodland19
Bellona
Level 29
God Stats
9W - 17L
1,366 SR
Queue Stats
100W - 144L
1,298 Elo+
Party 1
Xing Tian
Xing Tian
Eli4n_col
Xing Tian
Level 27
God Stats
6W - 10L
1,356 SR
Queue Stats
45W - 83L
1,230 Elo+
Party 1
Sol
Sol
Komet-Truth
Sol
Level 28
God Stats
6W - 3L
1,733 SR
Queue Stats
13W - 13L
1,400 Elo+
Party 2
Neith
Neith
NaminePlays
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Fenrir
Fenrir
Thefishronn
Fenrir
Level 25
God Stats
2W - 4L
1,182 SR
Queue Stats
35W - 44L
1,390 Elo+
Party 2
Team Averages
Level 22
1,427 SR
1,363 Elo+

VS

Team Averages
Level 13
1,445 SR
1,281 Elo+
Tyr
Tyr
Akuma Shinku
Tyr
Level 23
God Stats
10W - 9L
1,550 SR
Queue Stats
51W - 73L
1,281 Elo+
Party 3
Danzaburou
Danzaburou
Giovio143
Danzaburou
Level 17
God Stats
4W - 5L
1,475 SR
Queue Stats
18W - 21L
1,380 Elo+
Solo
Ares
Ares
PerfectEvil
Ares
Level 15
God Stats
6W - 11L
1,365 SR
Queue Stats
15W - 36L
1,072 Elo+
Party 3
Zhong Kui
Zhong Kui
iTziRoNiiC
Zhong Kui
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo
Cerberus
Cerberus
squeakerboi
Cerberus
Level 8
God Stats
0W - 4L
1,337 SR
Queue Stats
1W - 5L
1,170 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bloodland19
Bellona
12
5 / 8 / 3
9,117
536
6,499
15,792
8,644
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xing Tian
Eli4n_col
Xing Tian
10
0 / 6 / 2
7,357
433
2,848
16,845
12,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
10 / 2 / 5
10,035
590
11,713
10,279
3,442
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 8 / 7
7,410
436
6,185
7,859
1,973
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
15
7 / 2 / 4
9,512
560
10,644
11,141
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 4
8,360
492
6,572
11,858
8,959
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Giovio143
Danzaburou
12
13 / 2 / 6
8,969
528
14,890
8,040
3,007
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
6 / 3 / 15
8,841
520
9,770
15,835
15,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zhong Kui
iTziRoNiiC
Zhong Kui
12
1 / 10 / 3
7,721
454
4,045
12,458
6,848
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
squeakerboi
Cerberus
9
1 / 5 / 3
6,987
411
1,466
9,230
2,444
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
22
Kills
24
26
Deaths
23
21
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Bellona
Bloodland19
Bellona
5
8
3
0.81
W
Xing Tian
Eli4n_col
Xing Tian
0
6
2
0.17
L
Danzaburou
Giovio143
Danzaburou
13
2
6
8
W
10
2
5
6.25
W
0
8
7
0.44
L
6
3
15
4.5
W
Fenrir
7
2
4
4.5
L
Zhong Kui
iTziRoNiiC
Zhong Kui
1
10
3
0.25
L
Cerberus
squeakerboi
Cerberus
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,889
Damage
36,743
61,916
Taken
57,421
30,193
Mitigated
36,945
13,715
Healing
7,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,572
422
0
1,128
11,858
8,959
38
1,560
10,298
0
37,839
W
Bellona
Bloodland19
Bellona
6,499
1,318
0
4,638
15,792
8,644
1,145
4,151
11,516
0
32,225
W
Xing Tian
Eli4n_col
Xing Tian
2,848
314
0
1,102
16,845
12,391
590
3,212
13,380
20,117
0
L
Danzaburou
Giovio143
Danzaburou
14,890
7,833
0
3,543
8,040
3,007
1,030
1,202
6,838
0
41,060
W
11,713
6,047
193
5,092
10,279
3,442
3,569
2,914
7,365
70,220
0
W
6,185
4,279
0
1,012
7,859
1,973
1,676
1,564
6,295
0
28,404
L
9,770
800
0
1,199
15,835
15,687
266
3,481
12,354
26,232
0
W
Fenrir
10,644
4,184
0
1,678
11,141
3,743
1,156
2,940
8,079
0
52,164
L
Zhong Kui
iTziRoNiiC
Zhong Kui
4,045
1,438
0
1,160
12,458
6,848
540
6,425
6,033
30,371
0
L
Cerberus
squeakerboi
Cerberus
1,466
203
0
881
9,230
2,444
0
1,893
7,337
22,466
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,431
Gold Earned
40,878
350
Minions Killed
261
0
Camps Cleared
0
1,528,492
Distance Traveled
1,360,415
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,360
492
78
5
0
351,689
0
W
Bellona
9,117
536
65
4
0
358,036
0
W
Xing Tian
7,357
433
33
2
0
311,250
0
L
Danzaburou
8,969
528
57
3
0
217,464
0
W
Sol
10,035
590
105
6
0
319,388
0
W
Neith
7,410
436
53
3
0
226,043
0
L
Ares
8,841
520
27
2
0
273,964
0
W
Fenrir
9,512
560
94
6
0
313,775
1
L
Zhong Kui
7,721
454
54
3
0
257,247
4
L
Cerberus
6,987
411
45
3
0
260,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role