Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ullr
Ullr
GrimHoodie
Ullr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,596 Elo+
Party 1
Bacchus
Bacchus
kkrocks34
Bacchus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,700 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,599 Elo+

VS

Team Averages
Level 40
1,477 SR
1,365 Elo+
Fenrir
Fenrir
 
Fenrir
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MantraFX
Morgan Le Fay
Level 7
God Stats
5W - 6L
1,487 SR
Queue Stats
5W - 10L
1,252 Elo+
Solo
Medusa
Medusa
Santaflow721
Medusa
Level 32
God Stats
9W - 8L
1,443 SR
Queue Stats
18W - 20L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
1 / 9 / 0
6,056
606
2,779
9,311
2,840
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 7 / 1
5,848
585
4,405
9,434
2,550
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
kkrocks34
Bacchus
9
0 / 9 / 1
5,828
583
3,982
12,851
10,317
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
15 / 0 / 10
10,127
1,013
10,101
7,032
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Morgan Le Fay
MantraFX
Morgan Le Fay
12
5 / 1 / 20
8,528
853
8,552
6,045
2,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
12
5 / 0 / 16
8,340
834
7,029
4,684
1,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
71
1
Kills
25
25
Deaths
1
2
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
9
0
0.11
W
Fenrir
 
Fenrir
15
0
10
20
L
0
7
1
0.07
W
Morgan Le Fay
MantraFX
Morgan Le Fay
5
1
20
15
W
Medusa
5
0
16
13
L
Bacchus
kkrocks34
Bacchus
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,166
Damage
25,682
31,596
Taken
17,761
15,707
Mitigated
7,752
2,632
Healing
5,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,779
1,317
1,058
882
9,311
2,840
258
3,505
5,806
9,554
0
W
Fenrir
 
Fenrir
10,101
2,417
0
3,009
7,032
4,070
492
3,015
4,017
0
30,083
L
4,405
2,039
0
147
9,434
2,550
459
2,523
6,911
0
18,385
W
Morgan Le Fay
MantraFX
Morgan Le Fay
8,552
1,294
0
953
6,045
2,141
655
2,776
3,269
21,052
0
W
Medusa
7,029
3,752
0
1,680
4,684
1,541
1,263
1,855
2,829
0
28,291
L
Bacchus
kkrocks34
Bacchus
3,982
746
0
545
12,851
10,317
207
2,686
10,165
13,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,732
Gold Earned
26,995
77
Minions Killed
112
1
Camps Cleared
6
430,005
Distance Traveled
564,334
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,056
606
30
3
0
135,386
1
W
Fenrir
10,127
1,013
43
4
4
202,231
0
L
Ullr
5,848
585
32
3
1
148,369
2
W
Morgan Le Fay
8,528
853
25
3
1
192,863
4
W
Medusa
8,340
834
44
4
1
169,240
1
L
Bacchus
5,828
583
15
2
0
146,250
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role