Player Matchup

Sylvanus
Sylvanus
Angeltheboss99
Sylvanus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Neith
Neith
Faruri
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
HisokaMorow28
Thoth
Level 28
God Stats
33W - 23L
1,581 SR
Queue Stats
112W - 96L
1,426 Elo+
Solo
Guan Yu
Guan Yu
Pumkilikun02
Guan Yu
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,194 Elo+
Party 2
Thanatos
Thanatos
atgradthesyl
Thanatos
Level 29
God Stats
1W - 2L
1,282 SR
Queue Stats
161W - 153L
1,454 Elo+
Solo
Team Averages
Level 13
1,473 SR
1,415 Elo+

VS

Team Averages
Level 22
1,548 SR
1,281 Elo+
Hel
Hel
 
Hel
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
PingTheJungler
Charybdis
Level 17
God Stats
3W - 5L
1,228 SR
Queue Stats
289W - 286L
1,385 Elo+
Solo
Sol
Sol
Rinseke
Sol
Level 17
God Stats
3W - 2L
1,841 SR
Queue Stats
4W - 5L
1,218 Elo+
Party 1
Bellona
Bellona
bloody2hell
Bellona
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,086 Elo+
Party 1
Da Ji
Da Ji
xFenneka
Da Ji
Level 41
God Stats
0W - 1L
1,673 SR
Queue Stats
4W - 5L
1,218 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
1 / 3 / 7
7,632
402
4,007
9,202
8,073
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Neith
Faruri
Neith
14
3 / 5 / 4
8,597
452
4,965
11,068
3,621
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
9 / 1 / 7
11,236
591
13,926
5,197
1,890
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
Pumkilikun02
Guan Yu
15
1 / 3 / 2
8,488
447
2,714
11,880
8,818
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
atgradthesyl
Thanatos
14
7 / 5 / 4
9,637
507
11,059
15,574
5,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
2 / 3 / 5
8,262
435
2,804
6,283
2,381
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charybdis
PingTheJungler
Charybdis
16
6 / 5 / 1
10,494
552
12,867
15,628
4,349
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sol
16
3 / 5 / 1
10,447
550
9,455
14,152
5,436
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
bloody2hell
Bellona
14
3 / 2 / 4
9,355
492
4,430
12,504
7,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
xFenneka
Da Ji
11
3 / 6 / 2
8,293
436
5,816
11,359
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
30
21
Kills
17
17
Deaths
21
24
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
5
1.5
W
Sylvanus
1
3
7
1.5
W
Neith
Faruri
Neith
3
5
4
1
W
9
1
7
12.5
L
Charybdis
PingTheJungler
Charybdis
6
5
1
1.3
W
Guan Yu
Pumkilikun02
Guan Yu
1
3
2
0.67
L
Sol
3
5
1
0.7
W
Thanatos
atgradthesyl
Thanatos
7
5
4
1.8
L
Bellona
bloody2hell
Bellona
3
2
4
2.5
L
Da Ji
xFenneka
Da Ji
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,671
Damage
35,372
52,921
Taken
59,926
27,823
Mitigated
24,203
21,508
Healing
19,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,804
139
2,807
2,789
6,283
2,381
149
2,215
4,068
12,724
0
W
Sylvanus
4,007
1,162
615
1,625
9,202
8,073
318
571
8,631
12,295
2,482
W
Neith
Faruri
Neith
4,965
1,411
565
1,699
11,068
3,621
1,372
1,179
9,889
0
47,637
W
13,926
415
0
1,946
5,197
1,890
752
1,589
3,608
80,693
0
L
Charybdis
PingTheJungler
Charybdis
12,867
7,113
0
3,977
15,628
4,349
725
3,212
12,416
0
87,719
W
Guan Yu
Pumkilikun02
Guan Yu
2,714
882
694
3,047
11,880
8,818
41
5,919
5,961
0
43,098
L
Sol
9,455
4,161
0
6,646
14,152
5,436
2,669
5,950
8,202
69,766
0
W
Thanatos
atgradthesyl
Thanatos
11,059
3,644
0
11,317
15,574
5,421
0
3,159
12,415
0
61,351
L
Bellona
bloody2hell
Bellona
4,430
1,190
0
2,302
12,504
7,679
372
3,516
8,988
1,805
37,348
L
Da Ji
xFenneka
Da Ji
5,816
2,134
0
1,139
11,359
4,358
0
2,660
8,699
0
35,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,590
Gold Earned
46,851
423
Minions Killed
434
0
Camps Cleared
0
1,649,072
Distance Traveled
1,683,813
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,262
435
29
2
0
385,586
0
W
Sylvanus
7,632
402
26
1
0
286,800
0
W
Neith
8,597
452
78
4
0
292,072
4
W
Thoth
11,236
591
139
7
0
368,706
9
L
Charybdis
10,494
552
142
7
0
290,542
2
W
Guan Yu
8,488
447
93
5
0
333,633
2
L
Sol
10,447
550
132
7
0
337,210
0
W
Thanatos
9,637
507
87
5
0
367,861
0
L
Bellona
9,355
492
77
4
0
332,619
0
L
Da Ji
8,293
436
54
3
0
337,856
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role