Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
FenixAlpha
Cthulhu
Level 87
God Stats
3W - 7L
1,417 SR
Queue Stats
102W - 106L
1,514 Elo+
Party 3
Hercules
Hercules
LeotheGiaco
Hercules
Level 127
God Stats
4W - 1L
1,887 SR
Queue Stats
156W - 84L
1,751 Elo+
Party 2
Heimdallr
Heimdallr
NKLseee
Heimdallr
Level 29
God Stats
1W - 1L
1,831 SR
Queue Stats
70W - 16L
1,800 Elo+
Party 2
Bacchus
Bacchus
whali2021
Bacchus
Level 97
God Stats
0W - 2L
1,212 SR
Queue Stats
185W - 201L
1,470 Elo+
Party 3
Team Averages
Level 91
1,569 SR
1,607 Elo+

VS

Team Averages
Level 94
1,730 SR
1,741 Elo+
Tyr
Tyr
 
Tyr
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Maürice
Awilix
Level 109
God Stats
1W - 0L
1,881 SR
Queue Stats
22W - 5L
1,724 Elo+
Party 1
Sol
Sol
MisakaTactica
Sol
Level 128
God Stats
4W - 0L
2,096 SR
Queue Stats
105W - 16L
1,891 Elo+
Party 1
Rama
Rama
Rimurü
Rama
Level 27
God Stats
4W - 0L
1,847 SR
Queue Stats
40W - 9L
1,826 Elo+
Party 1
Tiamat
Tiamat
kRRITOwO
Tiamat
Level 160
God Stats
2W - 1L
1,325 SR
Queue Stats
106W - 47L
1,762 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 0
5,276
528
2,851
5,604
5,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
FenixAlpha
Cthulhu
8
1 / 4 / 0
4,797
480
3,756
7,744
4,897
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
LeotheGiaco
Hercules
7
1 / 3 / 1
5,070
507
2,066
7,511
3,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
NKLseee
Heimdallr
9
1 / 5 / 1
5,245
525
4,165
7,295
2,351
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
whali2021
Bacchus
7
0 / 6 / 1
4,787
479
1,749
8,911
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
0 / 0 / 0
5,588
559
3,351
6,613
2,704
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Awilix
Maürice
Awilix
11
9 / 0 / 2
6,524
652
8,747
6,114
2,499
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
3 / 1 / 6
6,242
624
6,027
4,973
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Rimurü
Rama
11
4 / 1 / 3
6,704
670
7,877
6,933
2,047
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
kRRITOwO
Tiamat
10
2 / 1 / 3
5,615
562
1,390
5,414
3,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
18
18
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
W
Tyr
 
Tyr
0
0
0
0
L
Cthulhu
FenixAlpha
Cthulhu
1
4
0
0.25
L
Hercules
LeotheGiaco
Hercules
1
3
1
0.5
W
Awilix
Maürice
Awilix
9
0
2
10
W
3
1
6
6
L
Heimdallr
NKLseee
Heimdallr
1
5
1
0.3
W
Rama
Rimurü
Rama
4
1
3
5.5
W
Tiamat
kRRITOwO
Tiamat
2
1
3
3.5
L
Bacchus
whali2021
Bacchus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,587
Damage
27,392
37,065
Taken
30,047
21,163
Mitigated
12,059
8,917
Healing
13,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,851
1,272
45
2,867
5,604
5,798
0
300
5,304
20,625
5,372
W
Tyr
 
Tyr
3,351
471
0
3,639
6,613
2,704
157
2,278
4,335
0
28,565
L
Cthulhu
FenixAlpha
Cthulhu
3,756
944
0
1,663
7,744
4,897
0
2,309
5,435
17,330
0
L
Hercules
LeotheGiaco
Hercules
2,066
594
0
2,103
7,511
3,757
0
992
6,519
0
7,843
W
Awilix
Maürice
Awilix
8,747
3,398
0
2,493
6,114
2,499
0
2,097
4,017
0
29,729
W
6,027
3,306
0
3,259
4,973
1,708
68
2,150
2,823
32,273
4,136
L
Heimdallr
NKLseee
Heimdallr
4,165
2,321
0
1,386
7,295
2,351
0
438
6,857
0
31,073
W
Rama
Rimurü
Rama
7,877
6,422
0
1,866
6,933
2,047
968
286
6,647
0
41,316
W
Tiamat
kRRITOwO
Tiamat
1,390
281
0
2,668
5,414
3,101
0
1,032
4,382
25,267
0
L
Bacchus
whali2021
Bacchus
1,749
370
0
853
8,911
4,360
0
2,443
6,468
20,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,175
Gold Earned
30,673
192
Minions Killed
335
0
Camps Cleared
0
917,462
Distance Traveled
1,041,444
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,276
528
57
6
0
191,951
2
W
Tyr
5,588
559
69
7
0
191,389
1
L
Cthulhu
4,797
480
22
2
0
158,288
0
L
Hercules
5,070
507
17
2
0
200,591
2
W
Awilix
6,524
652
52
5
0
231,837
0
W
Sol
6,242
624
73
7
0
203,133
0
L
Heimdallr
5,245
525
48
5
0
181,538
1
W
Rama
6,704
670
80
8
0
212,115
3
W
Tiamat
5,615
562
61
6
0
202,970
1
L
Bacchus
4,787
479
48
5
0
185,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role