Player Matchup

Charybdis
Charybdis
gauzy bills
Charybdis
Level 45
God Stats
5W - 5L
1,176 SR
Queue Stats
169W - 157L
1,495 Elo+
Solo
Ra
Ra
howsthatfeel
Ra
Level 103
God Stats
2W - 4L
1,242 SR
Queue Stats
48W - 58L
1,365 Elo+
Solo
Bakasura
Bakasura
kevindube
Bakasura
Level 126
God Stats
3W - 3L
1,484 SR
Queue Stats
133W - 156L
1,452 Elo+
Solo
Team Averages
Level 91
1,301 SR
1,437 Elo+

VS

Team Averages
Level 74
1,510 SR
1,494 Elo+
Rama
Rama
Gutter_Gremlin_
Rama
Level 83
God Stats
32W - 31L
1,501 SR
Queue Stats
162W - 188L
1,493 Elo+
Party 1
Bacchus
Bacchus
SilviaWaifu
Bacchus
Level 69
God Stats
23W - 30L
1,530 SR
Queue Stats
110W - 129L
1,476 Elo+
Party 1
Achilles
Achilles
green_arrow_jtm
Achilles
Level 69
God Stats
1W - 4L
1,500 SR
Queue Stats
162W - 175L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
gauzy bills
Charybdis
11
1 / 9 / 4
8,886
635
10,860
13,891
4,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 6 / 1
10,140
724
14,803
13,362
5,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
kevindube
Bakasura
11
0 / 6 / 5
8,388
599
6,844
12,802
4,661
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 1 / 9
11,027
788
13,456
15,315
5,663
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
SilviaWaifu
Bacchus
13
4 / 2 / 13
10,289
735
8,770
17,394
22,640
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
14
7 / 3 / 12
10,806
772
11,542
14,893
12,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
6
Kills
21
21
Deaths
6
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
10
1
9
14.5
W
Bacchus
SilviaWaifu
Bacchus
4
2
13
5.25
L
Charybdis
gauzy bills
Charybdis
1
9
4
0.33
W
Achilles
7
3
12
4.33
L
5
6
1
0.92
L
Bakasura
kevindube
Bakasura
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,507
Damage
33,768
40,055
Taken
47,602
14,470
Mitigated
40,943
5,037
Healing
13,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,456
10,942
1,072
6,856
15,315
5,663
1,865
4,797
9,957
0
46,541
W
Bacchus
SilviaWaifu
Bacchus
8,770
680
287
295
17,394
22,640
100
5,354
11,562
20,315
0
L
Charybdis
gauzy bills
Charybdis
10,860
5,362
0
441
13,891
4,647
60
4,767
9,124
0
32,886
W
Achilles
11,542
3,973
0
4,759
14,893
12,640
850
4,942
9,546
0
34,770
L
14,803
1,704
812
2,879
13,362
5,162
690
2,659
10,703
45,243
0
L
Bakasura
kevindube
Bakasura
6,844
4,782
0
905
12,802
4,661
0
1,969
10,833
0
19,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,414
Gold Earned
32,122
148
Minions Killed
156
6
Camps Cleared
7
709,054
Distance Traveled
850,160
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,027
788
92
7
3
269,309
4
W
Bacchus
10,289
735
18
1
1
287,711
3
L
Charybdis
8,886
635
28
2
2
221,133
1
W
Achilles
10,806
772
46
3
3
293,140
1
L
Ra
10,140
724
83
6
0
231,479
5
L
Bakasura
8,388
599
37
3
4
256,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role