Player Matchup

Danzaburou
Danzaburou
AlexTheGolden
Danzaburou
Level 68
God Stats
10W - 11L
1,353 SR
Queue Stats
375W - 335L
1,600 Elo+
Party 1
Zeus
Zeus
BNKRLL
Zeus
Level 11
God Stats
3W - 3L
1,742 SR
Queue Stats
8W - 9L
1,492 Elo+
Party 1
Set
Set
Senpapi45
Set
Level 108
God Stats
23W - 23L
1,486 SR
Queue Stats
306W - 286L
1,572 Elo+
Party 1
Team Averages
Level 62
1,527 SR
1,554 Elo+

VS

Team Averages
Level 72
1,548 SR
1,605 Elo+
Cthulhu
Cthulhu
Coach BuII
Cthulhu
Level 46
God Stats
3W - 2L
1,548 SR
Queue Stats
135W - 135L
1,521 Elo+
Party 2
Danzaburou
Danzaburou
Ocianic
Danzaburou
Level 62
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 33L
1,783 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Waggy1217
Morgan Le Fay
Level 107
God Stats
6W - 5L
1,595 SR
Queue Stats
163W - 154L
1,510 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlexTheGolden
Danzaburou
16
6 / 8 / 11
13,338
702
19,166
16,656
6,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Zeus
BNKRLL
Zeus
13
3 / 8 / 9
11,516
606
18,682
11,482
3,646
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
8 / 3 / 9
13,255
698
17,912
20,494
18,134
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Coach BuII
Cthulhu
14
3 / 6 / 11
11,596
610
10,234
29,453
39,710
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Ocianic
Danzaburou
13
4 / 8 / 11
12,552
661
12,224
21,202
9,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
Waggy1217
Morgan Le Fay
16
12 / 4 / 6
13,436
707
17,819
13,853
6,025
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
47
17
Kills
19
19
Deaths
18
29
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlexTheGolden
Danzaburou
6
8
11
1.44
W
Zeus
BNKRLL
Zeus
3
8
9
0.94
L
Cthulhu
Coach BuII
Cthulhu
3
6
11
1.42
L
Danzaburou
Ocianic
Danzaburou
4
8
11
1.19
W
8
3
9
4.17
L
Morgan Le Fay
Waggy1217
Morgan Le Fay
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,760
Damage
40,277
48,632
Taken
64,508
28,340
Mitigated
55,375
7,013
Healing
4,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlexTheGolden
Danzaburou
19,166
10,071
0
1,942
16,656
6,560
1,709
11,244
5,412
0
44,264
W
Zeus
BNKRLL
Zeus
18,682
2,800
0
25
11,482
3,646
626
6,938
4,544
47,136
0
L
Cthulhu
Coach BuII
Cthulhu
10,234
500
361
35
29,453
39,710
0
11,610
17,843
29,627
0
L
Danzaburou
Ocianic
Danzaburou
12,224
5,108
0
1,501
21,202
9,640
1,103
5,304
15,898
0
23,383
W
17,912
6,627
209
4,837
20,494
18,134
158
10,750
9,744
0
47,413
L
Morgan Le Fay
Waggy1217
Morgan Le Fay
17,819
570
0
2,110
13,853
6,025
61
2,867
10,986
57,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,109
Gold Earned
37,584
171
Minions Killed
169
9
Camps Cleared
4
922,753
Distance Traveled
848,578
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,338
702
67
4
0
292,095
3
W
Zeus
11,516
606
55
3
2
282,492
0
L
Cthulhu
11,596
610
62
3
0
292,563
1
L
Danzaburou
12,552
661
21
1
0
278,789
0
W
Set
13,255
698
49
3
7
348,166
3
L
Morgan Le Fay
13,436
707
86
5
4
277,226
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role