Player Matchup

Zeus
Zeus
BARIN97
Zeus
Level 28
God Stats
23W - 15L
1,607 SR
Queue Stats
135W - 160L
1,385 Elo+
Solo
Nemesis
Nemesis
H1gure
Nemesis
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,227 Elo+
Party 1
Neith
Neith
Realspeedy97
Neith
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 29L
1,396 Elo+
Party 1
Scylla
Scylla
crazywise4747
Scylla
Level 18
God Stats
5W - 6L
1,502 SR
Queue Stats
39W - 36L
1,470 Elo+
Solo
Chaac
Chaac
rapanawa
Chaac
Level 27
God Stats
18W - 10L
1,521 SR
Queue Stats
112W - 112L
1,433 Elo+
Party 1
Team Averages
Level 20
1,526 SR
1,382 Elo+

VS

Team Averages
Level 19
1,392 SR
1,267 Elo+
Pele
Pele
AlteaCoconat
Pele
Level 29
God Stats
6W - 11L
1,293 SR
Queue Stats
240W - 342L
1,276 Elo+
Party 3
Charybdis
Charybdis
D1NGOne
Charybdis
Level 29
God Stats
1W - 5L
1,224 SR
Queue Stats
185W - 252L
1,297 Elo+
Solo
Cerberus
Cerberus
Hoonzyk
Cerberus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,244 Elo+
Party 2
Gilgamesh
Gilgamesh
dayayimbo
Gilgamesh
Level 29
God Stats
10W - 11L
1,446 SR
Queue Stats
283W - 400L
1,274 Elo+
Party 3
Loki
Loki
ČokkY
Loki
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BARIN97
Zeus
15
9 / 3 / 10
9,641
643
12,879
9,534
2,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
H1gure
Nemesis
12
1 / 4 / 8
7,896
526
4,222
9,196
3,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
11 / 4 / 3
9,521
635
11,196
10,455
2,884
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
8 / 1 / 5
8,969
598
7,162
9,681
3,625
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chaac
rapanawa
Chaac
14
6 / 5 / 1
9,232
615
7,469
11,792
10,538
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 7 / 3
9,290
619
12,232
14,912
5,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
D1NGOne
Charybdis
10
1 / 5 / 2
6,665
444
1,905
10,226
2,533
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
Hoonzyk
Cerberus
9
1 / 10 / 2
6,484
432
3,915
11,830
3,854
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
dayayimbo
Gilgamesh
13
1 / 7 / 4
7,778
519
4,536
12,476
6,819
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Loki
ČokkY
Loki
12
5 / 8 / 0
7,612
507
7,534
10,926
3,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
28
35
Kills
17
17
Deaths
37
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
9
7
3
1.5
W
Zeus
BARIN97
Zeus
9
3
10
4.67
L
Charybdis
D1NGOne
Charybdis
1
5
2
0.4
W
Nemesis
H1gure
Nemesis
1
4
8
1.25
L
Cerberus
Hoonzyk
Cerberus
1
10
2
0.2
W
11
4
3
3.13
W
8
1
5
10.5
L
Gilgamesh
dayayimbo
Gilgamesh
1
7
4
0.43
W
Chaac
rapanawa
Chaac
6
5
1
1.3
L
Loki
ČokkY
Loki
5
8
0
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,928
Damage
30,122
50,658
Taken
60,370
23,138
Mitigated
22,006
14,242
Healing
8,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,232
2,204
0
3,736
14,912
5,225
0
4,265
10,511
0
37,269
W
Zeus
BARIN97
Zeus
12,879
2,472
210
3,117
9,534
2,236
628
2,445
7,089
54,722
0
L
Charybdis
D1NGOne
Charybdis
1,905
699
0
1,970
10,226
2,533
0
3,119
6,903
0
27,554
W
Nemesis
H1gure
Nemesis
4,222
1,421
0
2,389
9,196
3,855
0
241
8,955
0
43,076
L
Cerberus
Hoonzyk
Cerberus
3,915
394
0
1,532
11,830
3,854
351
5,169
6,405
16,766
0
W
11,196
7,881
0
1,905
10,455
2,884
3,080
966
9,489
0
50,237
W
7,162
1,497
0
4,192
9,681
3,625
1,711
263
9,418
30,927
0
L
Gilgamesh
dayayimbo
Gilgamesh
4,536
1,212
0
1,094
12,476
6,819
64
310
12,166
0
33,139
W
Chaac
rapanawa
Chaac
7,469
2,048
0
2,429
11,792
10,538
523
0
11,792
64
45,260
L
Loki
ČokkY
Loki
7,534
2,248
0
250
10,926
3,575
362
6,562
4,280
0
23,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,259
Gold Earned
37,829
406
Minions Killed
234
0
Camps Cleared
0
1,328,459
Distance Traveled
1,324,173
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,290
619
50
3
0
293,227
5
W
Zeus
9,641
643
92
6
0
271,329
2
L
Charybdis
6,665
444
42
3
0
250,508
0
W
Nemesis
7,896
526
72
5
0
287,426
0
L
Cerberus
6,484
432
26
2
0
217,472
0
W
Neith
9,521
635
82
5
0
259,707
2
W
Scylla
8,969
598
55
4
0
263,823
0
L
Gilgamesh
7,778
519
71
5
0
278,883
1
W
Chaac
9,232
615
105
7
0
246,174
0
L
Loki
7,612
507
45
3
0
284,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role