Player Matchup

Horus
Horus
GANIFO
Horus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,291 Elo+
Party 2
Ra
Ra
Yosikitolakaka
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,103 Elo+
Party 2
Set
Set
dapy80
Set
Level 61
God Stats
0W - 1L
1,239 SR
Queue Stats
28W - 43L
1,315 Elo+
Party 2
Team Averages
Level 43
1,413 SR
1,236 Elo+

VS

Team Averages
Level 54
1,401 SR
1,301 Elo+
Izanami
Izanami
chloex9
Izanami
Level 105
God Stats
14W - 16L
1,473 SR
Queue Stats
343W - 467L
1,395 Elo+
Party 1
Ra
Ra
chrono_phobia
Ra
Level 29
God Stats
22W - 23L
1,412 SR
Queue Stats
206W - 319L
1,310 Elo+
Party 1
Merlin
Merlin
joooshmvp
Merlin
Level 27
God Stats
29W - 60L
1,319 SR
Queue Stats
92W - 223L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GANIFO
Horus
19
7 / 6 / 6
16,667
617
11,262
35,764
48,373
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
2 / 6 / 10
15,389
570
15,371
32,877
14,367
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Set
dapy80
Set
18
6 / 8 / 8
16,327
605
23,912
31,715
25,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
chloex9
Izanami
20
14 / 2 / 5
18,197
674
45,287
24,140
10,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
4 / 9 / 12
16,781
622
15,049
24,381
17,201
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
joooshmvp
Merlin
18
2 / 4 / 7
15,702
582
22,034
11,916
5,179
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
44
15
Kills
20
20
Deaths
15
24
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
GANIFO
Horus
7
6
6
1.67
L
2
6
10
1.17
W
Izanami
chloex9
Izanami
14
2
5
8.25
W
4
9
12
1.11
L
Set
dapy80
Set
6
8
8
1.25
W
Merlin
joooshmvp
Merlin
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,545
Damage
82,370
100,356
Taken
60,437
88,120
Mitigated
32,975
39,259
Healing
21,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
GANIFO
Horus
11,262
4,809
6,207
9,507
35,764
48,373
521
12,762
23,002
0
33,601
L
15,371
1,775
8,762
12,202
32,877
14,367
1,736
15,908
16,969
95,153
0
W
Izanami
chloex9
Izanami
45,287
30,325
0
8,789
24,140
10,595
2,251
5,896
18,244
0
92,954
W
15,049
930
3,297
7,739
24,381
17,201
169
8,133
16,248
62,403
0
L
Set
dapy80
Set
23,912
9,018
0
2,581
31,715
25,380
1,267
9,324
22,391
0
71,345
W
Merlin
joooshmvp
Merlin
22,034
537
0
1,497
11,916
5,179
140
2,116
9,800
76,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,383
Gold Earned
50,680
262
Minions Killed
299
9
Camps Cleared
10
1,318,328
Distance Traveled
1,355,627
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
16,667
617
44
2
1
437,634
1
L
Ra
15,389
570
152
6
3
460,108
0
W
Izanami
18,197
674
98
4
4
467,060
6
W
Ra
16,781
622
69
3
3
463,246
5
L
Set
16,327
605
66
2
5
420,586
4
W
Merlin
15,702
582
132
5
3
425,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role