Player Matchup

Skadi
Skadi
Acoju
Skadi
Level 49
God Stats
11W - 15L
1,397 SR
Queue Stats
144W - 322L
1,211 Elo+
Party 1
Arachne
Arachne
MAVigil
Arachne
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,471 Elo+
Solo
Ymir
Ymir
WAR XEON
Ymir
Level 38
God Stats
4W - 9L
1,413 SR
Queue Stats
157W - 332L
1,199 Elo+
Party 1
Team Averages
Level 43
1,436 SR
1,294 Elo+

VS

Team Averages
Level 86
1,554 SR
1,469 Elo+
Neith
Neith
KIRO2
Neith
Level 35
God Stats
2W - 0L
1,768 SR
Queue Stats
6W - 5L
1,430 Elo+
Party 2
Yemoja
Yemoja
RinsedCholo
Yemoja
Level 103
God Stats
7W - 2L
1,558 SR
Queue Stats
7W - 5L
1,548 Elo+
Solo
Eset
Eset
WhiteRien
Eset
Level 121
God Stats
1W - 0L
1,338 SR
Queue Stats
6W - 5L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Acoju
Skadi
15
6 / 10 / 6
12,177
677
19,411
19,991
6,575
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
MAVigil
Arachne
16
7 / 6 / 4
12,493
694
18,831
19,638
9,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
15
2 / 11 / 11
11,738
652
6,517
24,676
17,416
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
KIRO2
Neith
17
11 / 3 / 13
13,907
773
20,276
16,358
6,659
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
15
4 / 5 / 15
12,468
693
15,033
21,627
19,466
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Eset
17
12 / 7 / 11
14,613
812
18,654
14,393
5,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
66
15
Kills
27
27
Deaths
15
21
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Skadi
Acoju
Skadi
6
10
6
0.9
W
Neith
KIRO2
Neith
11
3
13
5.83
L
Arachne
MAVigil
Arachne
7
6
4
1.5
W
Yemoja
4
5
15
2.3
L
Ymir
2
11
11
0.68
W
Eset
12
7
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,759
Damage
53,963
64,305
Taken
52,378
33,414
Mitigated
31,366
14,918
Healing
10,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Acoju
Skadi
19,411
11,773
0
5,649
19,991
6,575
1,515
12,097
7,533
0
49,495
W
Neith
KIRO2
Neith
20,276
7,048
0
2,286
16,358
6,659
1,833
2,274
14,084
0
51,443
L
Arachne
MAVigil
Arachne
18,831
11,278
0
4,794
19,638
9,423
0
9,265
10,109
0
62,807
W
Yemoja
15,033
2,026
3,075
1,097
21,627
19,466
457
1,537
20,090
49,232
0
L
Ymir
6,517
432
0
4,475
24,676
17,416
0
12,130
12,112
30,941
0
W
Eset
18,654
2,480
1,430
2,651
14,393
5,241
544
2,779
11,614
44,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,408
Gold Earned
40,988
178
Minions Killed
199
11
Camps Cleared
5
827,407
Distance Traveled
888,915
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
12,177
677
58
3
2
249,858
3
W
Neith
13,907
773
84
5
4
317,610
4
L
Arachne
12,493
694
71
4
8
290,427
4
W
Yemoja
12,468
693
56
3
1
291,433
11
L
Ymir
11,738
652
49
3
1
287,122
2
W
Eset
14,613
812
59
3
0
279,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role