Player Matchup

Cabrakan
Cabrakan
Sloop2020
Cabrakan
Level 115
God Stats
1W - 0L
1,531 SR
Queue Stats
26W - 19L
1,565 Elo+
Party 1
Fenrir
Fenrir
TubbyFollower43
Fenrir
Level 106
God Stats
3W - 0L
1,656 SR
Queue Stats
38W - 26L
1,553 Elo+
Party 1
Merlin
Merlin
dualpegleg
Merlin
Level 116
God Stats
1W - 0L
1,780 SR
Queue Stats
22W - 16L
1,624 Elo+
Party 1
Team Averages
Level 112
1,656 SR
1,581 Elo+

VS

Team Averages
Level 33
1,500 SR
1,463 Elo+
Anhur
Anhur
 
Anhur
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Cocoloco3031
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,445 Elo+
Party 2
Nox
Nox
Rafaelvil
Nox
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Sloop2020
Cabrakan
14
3 / 1 / 11
9,283
663
7,514
11,935
11,546
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
6 / 4 / 8
10,061
719
8,800
13,987
8,835
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
dualpegleg
Merlin
14
6 / 0 / 9
10,073
720
19,981
7,130
2,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
1 / 6 / 4
8,580
613
6,557
11,291
3,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Cocoloco3031
Cthulhu
11
4 / 5 / 1
8,984
642
8,126
19,627
16,747
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 4 / 5
7,895
564
4,826
8,709
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
15
Kills
5
5
Deaths
15
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
6
4
0.5
L
Cthulhu
Cocoloco3031
Cthulhu
4
5
1
0.9
L
0
4
5
0.63
W
Cabrakan
Sloop2020
Cabrakan
3
1
11
8.5
W
6
4
8
2.5
W
Merlin
dualpegleg
Merlin
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,295
Damage
19,509
33,052
Taken
39,627
22,874
Mitigated
23,105
10,469
Healing
4,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,557
3,676
0
250
11,291
3,704
0
7,292
3,999
0
32,257
L
Cthulhu
Cocoloco3031
Cthulhu
8,126
1,297
139
4,377
19,627
16,747
0
13,201
6,426
17,923
0
L
4,826
532
0
0
8,709
2,654
0
7,354
1,355
16,520
0
W
Cabrakan
Sloop2020
Cabrakan
7,514
641
0
3,082
11,935
11,546
543
4,863
6,674
22,419
0
W
8,800
2,648
135
3,966
13,987
8,835
768
5,261
8,293
451
26,053
W
Merlin
dualpegleg
Merlin
19,981
1,444
641
2,645
7,130
2,493
1,035
2,559
4,437
64,997
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,417
Gold Earned
25,459
154
Minions Killed
129
8
Camps Cleared
4
762,227
Distance Traveled
699,457
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,580
613
62
4
4
221,218
2
L
Cthulhu
8,984
642
20
1
0
234,577
2
L
Nox
7,895
564
47
3
0
243,662
1
W
Cabrakan
9,283
663
34
2
3
245,692
6
W
Fenrir
10,061
719
39
3
2
260,723
5
W
Merlin
10,073
720
81
6
3
255,812
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role