Player Matchup

Bacchus
Bacchus
Silver II
FYO x Swerve
Bacchus
Silver II
Level 123
God Stats
10W - 11L
1,797 SR
Queue Stats
187W - 224L
1,393 MMR
Solo
Hera
Hera
Bronze IV
Max16A
Hera
Bronze IV
Level 64
God Stats
2W - 4L
1,823 SR
Queue Stats
7W - 9L
1,348 MMR
Party 1
Susano
Susano
Silver IV
xToxic_Dynamite
Susano
Silver IV
Level 125
God Stats
0W - 2L
1,635 SR
Queue Stats
17W - 17L
1,280 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 104
1,752 SR
1,340 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,605 SR
1,324 MMR
Medusa
Medusa
Gold V
Bloodybunny69
Medusa
Gold V
Level 128
God Stats
24W - 22L
1,541 SR
Queue Stats
60W - 77L
1,269 MMR
Solo
Baron Samedi
Baron Samedi
Platinum IV
MC-Palpabeat
Baron Samedi
Platinum IV
Level 126
God Stats
42W - 31L
1,686 SR
Queue Stats
405W - 515L
1,395 MMR
Solo
Ymir
Ymir
Gold V
kevin_chavez22
Ymir
Gold V
Level 129
God Stats
20W - 12L
1,588 SR
Queue Stats
182W - 168L
1,308 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FYO x Swerve
Bacchus
13
2 / 5 / 10
9,694
646
11,482
14,701
17,313
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
Max16A
Hera
15
7 / 4 / 6
10,986
732
17,494
11,082
4,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 4 / 6
10,008
667
15,778
16,535
5,820
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
GilgameshCthulhuPersephoneMorgan Le Fay

VS

Bans
AthenaArtemisFenrirDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 7 / 8
10,913
728
13,460
16,287
5,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
MC-Palpabeat
Baron Samedi
15
7 / 5 / 6
11,439
763
10,044
12,532
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 2 / 8
10,652
710
11,066
24,785
19,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
35
14
Kills
13
13
Deaths
14
22
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
7
8
1.14
L
Bacchus
FYO x Swerve
Bacchus
2
5
10
1.4
W
Baron Samedi
MC-Palpabeat
Baron Samedi
7
5
6
2
L
Hera
Max16A
Hera
7
4
6
2.5
W
2
2
8
3
L
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,754
Damage
34,570
42,318
Taken
53,604
27,274
Mitigated
31,043
1,849
Healing
22,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,460
5,487
0
4,692
16,287
5,304
2,464
9,705
6,299
0
64,014
L
Bacchus
FYO x Swerve
Bacchus
11,482
1,074
0
490
14,701
17,313
0
7,672
7,029
23,840
0
W
Baron Samedi
MC-Palpabeat
Baron Samedi
10,044
782
2,413
4,883
12,532
6,238
315
6,966
5,401
27,365
0
L
Hera
Max16A
Hera
17,494
5,353
0
1,109
11,082
4,141
650
6,408
4,674
39,930
0
W
11,066
1,477
0
10,088
24,785
19,501
130
11,856
12,473
28,236
0
L
15,778
1,824
0
250
16,535
5,820
0
7,689
8,846
0
38,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,688
Gold Earned
33,004
147
Minions Killed
178
6
Camps Cleared
7
774,616
Distance Traveled
810,993
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,913
728
109
7
4
260,156
2
L
Bacchus
9,694
646
34
2
2
261,678
4
W
Baron Samedi
11,439
763
33
2
2
266,230
1
L
Hera
10,986
732
69
5
2
240,924
1
W
Ymir
10,652
710
36
2
1
284,607
8
L
Susano
10,008
667
44
3
2
272,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role