Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GhostInDarkness
Anubis
Level 140
God Stats
6W - 4L
1,620 SR
Queue Stats
175W - 165L
1,598 Elo+
Party 2
Horus
Horus
HyperiONl
Horus
Level 156
God Stats
20W - 20L
1,541 SR
Queue Stats
287W - 256L
1,571 Elo+
Party 2
Pele
Pele
Sanekmag
Pele
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
277W - 250L
1,577 Elo+
Party 2
Artemis
Artemis
babtwo
Artemis
Level 100
God Stats
2W - 1L
1,544 SR
Queue Stats
68W - 66L
1,610 Elo+
Solo
Team Averages
Level 142
1,541 SR
1,571 Elo+

VS

Team Averages
Level 110
1,533 SR
1,609 Elo+
Danzaburou
Danzaburou
Eclipse³
Danzaburou
Level 120
God Stats
16W - 11L
1,924 SR
Queue Stats
177W - 155L
1,616 Elo+
Party 1
Zeus
Zeus
JulenGSBurlada
Zeus
Level 133
God Stats
4W - 5L
1,586 SR
Queue Stats
53W - 63L
1,573 Elo+
Solo
Tyr
Tyr
frkzoid
Tyr
Level 108
God Stats
8W - 14L
1,397 SR
Queue Stats
286W - 260L
1,631 Elo+
Party 1
Sobek
Sobek
havee
Sobek
Level 104
God Stats
5W - 5L
1,423 SR
Queue Stats
160W - 142L
1,583 Elo+
Party 1
Tsukuyomi
Tsukuyomi
wilbruh
Tsukuyomi
Level 86
God Stats
4W - 5L
1,334 SR
Queue Stats
307W - 286L
1,641 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
2 / 1 / 3
12,373
619
10,199
14,776
15,600
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 0 / 13
11,620
581
13,823
14,188
9,848
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Horus
HyperiONl
Horus
16
3 / 2 / 15
10,396
520
3,534
19,239
22,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Pele
18
10 / 3 / 9
11,657
583
16,048
18,974
8,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
babtwo
Artemis
20
7 / 2 / 8
12,590
630
16,291
11,924
5,019
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Eclipse³
Danzaburou
19
5 / 5 / 1
11,594
580
20,320
17,289
5,389
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 7 / 0
9,325
466
12,157
13,638
3,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
16
0 / 2 / 4
9,875
494
9,940
18,979
16,197
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
havee
Sobek
13
2 / 8 / 2
8,748
437
4,981
17,442
15,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
wilbruh
Tsukuyomi
14
1 / 7 / 1
8,421
421
7,592
13,604
3,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
16
29
Kills
8
8
Deaths
29
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
1
3
3.5
L
Danzaburou
Eclipse³
Danzaburou
5
5
1
1.1
W
7
0
13
13.5
W
Horus
HyperiONl
Horus
3
2
15
5.25
L
0
7
0
0
W
Pele
10
3
9
4.83
W
Artemis
babtwo
Artemis
7
2
8
5.5
L
Tyr
0
2
4
1
L
Sobek
havee
Sobek
2
8
2
0.38
L
Tsukuyomi
wilbruh
Tsukuyomi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,895
Damage
54,990
79,101
Taken
80,952
60,820
Mitigated
44,042
36,072
Healing
21,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
10,199
1,057
789
8,875
14,776
15,600
2,502
1,025
12,890
85,363
0
L
Danzaburou
Eclipse³
Danzaburou
20,320
9,372
0
5,917
17,289
5,389
0
5,045
12,244
0
114,001
W
13,823
895
0
8,448
14,188
9,848
941
5,414
8,648
76,419
0
W
Horus
HyperiONl
Horus
3,534
1,307
2,834
5,443
19,239
22,297
206
5,055
14,135
0
17,072
L
12,157
1,267
145
1,794
13,638
3,413
0
3,581
10,057
90,745
0
W
Pele
16,048
2,782
0
6,301
18,974
8,056
805
3,274
15,602
0
82,235
W
Artemis
babtwo
Artemis
16,291
7,128
0
3,382
11,924
5,019
1,854
2,408
9,467
0
97,002
L
Tyr
9,940
1,112
0
7,945
18,979
16,197
0
8,503
10,476
0
63,399
L
Sobek
havee
Sobek
4,981
429
0
2,825
17,442
15,092
0
3,687
13,755
20,157
0
L
Tsukuyomi
wilbruh
Tsukuyomi
7,592
1,411
0
3,245
13,604
3,951
0
3,322
10,282
0
57,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,636
Gold Earned
47,963
609
Minions Killed
596
0
Camps Cleared
0
1,946,875
Distance Traveled
1,893,476
36
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,373
619
182
9
0
346,461
9
L
Danzaburou
11,594
580
169
8
0
337,134
5
W
Anubis
11,620
581
134
7
0
390,757
2
W
Horus
10,396
520
25
1
0
414,953
9
L
Zeus
9,325
466
150
8
0
350,174
6
W
Pele
11,657
583
98
5
0
412,167
8
W
Artemis
12,590
630
170
9
0
382,537
8
L
Tyr
9,875
494
134
7
0
429,730
4
L
Sobek
8,748
437
37
2
0
372,664
4
L
Tsukuyomi
8,421
421
106
5
0
403,774
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role