Player Matchup

Merlin
Merlin
S0TR
Merlin
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,495 Elo+
Solo
Danzaburou
Danzaburou
Saphire633
Danzaburou
Level 126
God Stats
2W - 1L
1,945 SR
Queue Stats
115W - 73L
1,665 Elo+
Party 1
Cthulhu
Cthulhu
SecludedVen0m
Cthulhu
Level 148
God Stats
1W - 1L
1,741 SR
Queue Stats
221W - 133L
1,663 Elo+
Party 1
Nu Wa
Nu Wa
zBi iAaleExX x
Nu Wa
Level 158
God Stats
12W - 15L
1,414 SR
Queue Stats
61W - 69L
1,562 Elo+
Solo
Team Averages
Level 138
1,650 SR
1,597 Elo+

VS

Team Averages
Level 121
1,742 SR
1,606 Elo+
Chronos
Chronos
Easkeruth
Chronos
Level 122
God Stats
5W - 4L
1,863 SR
Queue Stats
33W - 22L
1,645 Elo+
Party 2
Terra
Terra
Psalm 102
Terra
Level 135
God Stats
2W - 1L
1,732 SR
Queue Stats
38W - 28L
1,634 Elo+
Party 2
Hachiman
Hachiman
Rasmuhs
Hachiman
Level 124
God Stats
1W - 1L
1,616 SR
Queue Stats
17W - 14L
1,621 Elo+
Party 2
Chaac
Chaac
TyDitto
Chaac
Level 104
God Stats
3W - 0L
1,755 SR
Queue Stats
16W - 7L
1,523 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
S0TR
Merlin
13
0 / 6 / 2
8,350
696
4,793
9,669
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Saphire633
Danzaburou
14
3 / 4 / 2
9,410
784
8,573
9,755
4,103
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
14
4 / 6 / 2
9,336
778
13,329
15,399
17,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 2 / 2
9,642
804
10,768
7,253
2,702
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Easkeruth
Chronos
16
5 / 1 / 8
10,347
862
11,638
12,309
5,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Terra
Psalm 102
Terra
15
1 / 2 / 8
9,691
808
4,378
11,912
12,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hachiman
Rasmuhs
Hachiman
16
4 / 3 / 5
10,049
837
8,931
11,470
4,284
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
TyDitto
Chaac
16
6 / 3 / 6
10,316
860
9,838
13,347
9,638
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
9
Kills
16
18
Deaths
9
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chronos
Easkeruth
Chronos
5
1
8
9
W
Terra
Psalm 102
Terra
1
2
8
2.5
W
Hachiman
Rasmuhs
Hachiman
4
3
5
2.17
L
Merlin
S0TR
Merlin
0
6
2
0.17
L
Danzaburou
Saphire633
Danzaburou
3
4
2
1
L
Cthulhu
4
6
2
0.83
W
Chaac
TyDitto
Chaac
6
3
6
3
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,463
Damage
34,785
42,076
Taken
49,038
27,894
Mitigated
31,710
4,613
Healing
15,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
Easkeruth
Chronos
11,638
3,671
294
2,660
12,309
5,190
1,712
7,287
4,782
39,571
3,425
W
Terra
Psalm 102
Terra
4,378
604
2,135
2,421
11,912
12,598
0
6,849
4,887
20,243
0
W
Hachiman
Rasmuhs
Hachiman
8,931
4,295
0
2,409
11,470
4,284
1,706
6,868
4,460
0
44,549
L
Merlin
S0TR
Merlin
4,793
336
0
0
9,669
3,617
0
4,286
5,201
24,254
0
L
Danzaburou
Saphire633
Danzaburou
8,573
3,426
0
1,488
9,755
4,103
2,013
3,609
6,016
0
29,136
L
Cthulhu
13,329
887
78
1,502
15,399
17,472
0
4,338
10,606
28,356
0
W
Chaac
TyDitto
Chaac
9,838
1,278
0
5,601
13,347
9,638
661
7,259
5,570
149
30,494
L
10,768
1,915
68
1,477
7,253
2,702
1,634
3,505
3,649
39,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,738
Gold Earned
40,403
213
Minions Killed
222
10
Camps Cleared
12
792,777
Distance Traveled
997,933
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
10,347
862
72
6
3
266,401
1
W
Terra
9,691
808
31
3
0
250,313
1
W
Hachiman
10,049
837
80
7
6
246,629
3
L
Merlin
8,350
696
44
4
3
182,109
1
L
Danzaburou
9,410
784
49
4
4
190,728
0
L
Cthulhu
9,336
778
47
4
0
205,038
7
W
Chaac
10,316
860
39
3
3
234,590
1
L
Nu Wa
9,642
804
73
6
3
214,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role