Player Matchup

Ah Puch
Ah Puch
SlugPanic
Ah Puch
Level 95
God Stats
5W - 3L
1,359 SR
Queue Stats
80W - 85L
1,559 Elo+
Solo
Tyr
Tyr
chailon
Tyr
Level 108
God Stats
2W - 0L
1,621 SR
Queue Stats
62W - 68L
1,595 Elo+
Party 2
Fenrir
Fenrir
juan24178
Fenrir
Level 62
God Stats
17W - 18L
1,449 SR
Queue Stats
166W - 183L
1,517 Elo+
Party 2
Team Averages
Level 88
1,476 SR
1,557 Elo+

VS

Team Averages
Level 135
1,620 SR
1,614 Elo+
Hachiman
Hachiman
HonorInOmerta
Hachiman
Level 135
God Stats
162W - 163L
1,623 SR
Queue Stats
435W - 487L
1,595 Elo+
Solo
Cerberus
Cerberus
THRESHprinceOBA
Cerberus
Level 124
God Stats
4W - 8L
1,584 SR
Queue Stats
220W - 173L
1,638 Elo+
Party 1
Ra
Ra
genedrop
Ra
Level 145
God Stats
8W - 4L
1,652 SR
Queue Stats
239W - 190L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SlugPanic
Ah Puch
14
2 / 0 / 9
9,315
665
14,559
9,613
3,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
14
6 / 0 / 4
9,712
694
10,259
13,493
8,234
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
juan24178
Fenrir
13
5 / 4 / 7
9,522
680
8,271
9,566
6,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
HonorInOmerta
Hachiman
10
1 / 9 / 2
8,096
578
7,651
12,212
3,910
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
12
0 / 1 / 4
8,760
626
8,082
16,072
18,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 3 / 1
8,824
630
6,469
7,909
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
13
Kills
4
4
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hachiman
HonorInOmerta
Hachiman
1
9
2
0.22
W
Ah Puch
SlugPanic
Ah Puch
2
0
9
6.5
L
Cerberus
0
1
4
2
W
Tyr
6
0
4
8
L
3
3
1
1.17
W
Fenrir
juan24178
Fenrir
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,089
Damage
22,202
32,672
Taken
36,193
18,899
Mitigated
25,317
12,299
Healing
10,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
HonorInOmerta
Hachiman
7,651
3,805
0
851
12,212
3,910
0
3,560
8,316
0
23,802
W
Ah Puch
SlugPanic
Ah Puch
14,559
834
0
5,798
9,613
3,972
317
5,132
4,481
44,502
0
L
Cerberus
8,082
185
76
6,058
16,072
18,131
0
7,874
8,055
17,356
0
W
Tyr
10,259
474
0
4,962
13,493
8,234
85
5,045
8,448
0
32,459
L
6,469
206
1,490
2,020
7,909
3,276
0
3,215
4,602
26,054
0
W
Fenrir
juan24178
Fenrir
8,271
733
0
1,539
9,566
6,693
0
5,111
4,455
0
30,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,549
Gold Earned
25,680
174
Minions Killed
150
10
Camps Cleared
3
850,492
Distance Traveled
752,937
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,096
578
68
5
2
227,228
8
W
Ah Puch
9,315
665
78
6
2
282,127
1
L
Cerberus
8,760
626
33
2
0
281,961
5
W
Tyr
9,712
694
50
4
1
319,007
4
L
Ra
8,824
630
49
4
1
243,748
6
W
Fenrir
9,522
680
46
3
7
249,358
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role