Player Matchup

Ares
Ares
MercuryMalone
Ares
Level 27
God Stats
16W - 19L
1,599 SR
Queue Stats
41W - 52L
1,411 Elo+
Solo
Chronos
Chronos
TrashMatchmakng
Chronos
Level 29
God Stats
1W - 2L
1,579 SR
Queue Stats
58W - 47L
1,527 Elo+
Solo
Danzaburou
Danzaburou
Xuniya
Danzaburou
Level 12
God Stats
5W - 6L
1,476 SR
Queue Stats
33W - 43L
1,556 Elo+
Solo
Thanatos
Thanatos
Zazita23
Thanatos
Level 23
God Stats
0W - 1L
1,336 SR
Queue Stats
27W - 18L
1,518 Elo+
Party 1
Gilgamesh
Gilgamesh
chasgracias
Gilgamesh
Level 35
God Stats
1W - 2L
1,464 SR
Queue Stats
60W - 47L
1,477 Elo+
Party 1
Team Averages
Level 25
1,491 SR
1,498 Elo+

VS

Team Averages
Level 13
1,445 SR
1,412 Elo+
Bellona
Bellona
AmaZeNoiSHa
Bellona
Level 15
God Stats
4W - 0L
1,741 SR
Queue Stats
17W - 16L
1,433 Elo+
Solo
Heimdallr
Heimdallr
ConfusedMelon
Heimdallr
Level 17
God Stats
41W - 35L
1,464 SR
Queue Stats
135W - 146L
1,527 Elo+
Solo
Khepri
Khepri
Estur
Khepri
Level 3
God Stats
1W - 1L
1,272 SR
Queue Stats
1W - 1L
1,243 Elo+
Party 2
Neith
Neith
SirJSaw
Neith
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
5W - 3L
1,243 Elo+
Party 2
Set
Set
Wohlv
Set
Level 28
God Stats
2W - 1L
1,249 SR
Queue Stats
21W - 20L
1,615 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 6
8,828
368
5,391
16,354
13,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
1 / 8 / 5
11,255
469
9,435
18,505
8,648
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Xuniya
Danzaburou
19
10 / 8 / 3
14,267
594
30,974
27,824
15,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thanatos
Zazita23
Thanatos
14
3 / 10 / 3
10,351
431
4,191
15,883
5,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
chasgracias
Gilgamesh
10
0 / 9 / 6
7,764
324
4,548
15,653
4,258
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AmaZeNoiSHa
Bellona
18
6 / 1 / 15
13,163
548
12,136
12,229
10,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
ConfusedMelon
Heimdallr
17
4 / 9 / 9
12,565
524
8,142
17,565
7,921
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Estur
Khepri
16
3 / 1 / 23
12,657
527
7,572
20,542
31,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Neith
SirJSaw
Neith
20
11 / 3 / 9
13,931
580
18,396
14,544
6,537
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Set
Wohlv
Set
20
19 / 2 / 7
14,576
607
24,410
24,202
14,296
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
106
14
Kills
43
43
Deaths
16
23
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Bellona
AmaZeNoiSHa
Bellona
6
1
15
13.5
W
Heimdallr
ConfusedMelon
Heimdallr
4
9
9
0.94
W
Khepri
Estur
Khepri
3
1
23
14.5
L
0
8
6
0.38
W
Neith
SirJSaw
Neith
11
3
9
5.17
L
1
8
5
0.44
W
Set
Wohlv
Set
19
2
7
11.25
L
Danzaburou
Xuniya
Danzaburou
10
8
3
1.44
L
Thanatos
Zazita23
Thanatos
3
10
3
0.45
L
Gilgamesh
chasgracias
Gilgamesh
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,539
Damage
70,656
94,219
Taken
89,082
48,112
Mitigated
71,239
19,710
Healing
21,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
AmaZeNoiSHa
Bellona
12,136
3,145
0
2,561
12,229
10,750
2,927
3,639
8,590
0
66,494
W
Heimdallr
ConfusedMelon
Heimdallr
8,142
4,363
0
2,914
17,565
7,921
2,521
5,062
12,503
0
58,797
W
Khepri
Estur
Khepri
7,572
1,067
0
4,484
20,542
31,735
62
4,931
15,611
32,793
0
L
5,391
0
0
60
16,354
13,763
108
2,058
14,296
11,217
0
W
Neith
SirJSaw
Neith
18,396
10,465
0
7,245
14,544
6,537
4,808
3,405
11,139
0
94,587
L
9,435
3,227
0
4,472
18,505
8,648
3,140
913
17,592
100,585
0
W
Set
Wohlv
Set
24,410
13,378
0
4,086
24,202
14,296
1,362
6,198
18,004
0
113,719
L
Danzaburou
Xuniya
Danzaburou
30,974
14,235
0
9,509
27,824
15,711
1,054
3,445
24,379
0
111,236
L
Thanatos
Zazita23
Thanatos
4,191
1,383
0
5,262
15,883
5,732
208
587
15,290
0
44,178
L
Gilgamesh
chasgracias
Gilgamesh
4,548
640
0
407
15,653
4,258
150
1,153
14,500
0
13,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,465
Gold Earned
66,892
441
Minions Killed
492
0
Camps Cleared
0
2,000,794
Distance Traveled
2,225,814
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,163
548
108
5
0
513,139
2
W
Heimdallr
12,565
524
90
4
0
395,293
0
W
Khepri
12,657
527
35
1
0
459,770
7
L
Ares
8,828
368
13
1
0
391,780
0
W
Neith
13,931
580
119
5
0
353,572
0
L
Chronos
11,255
469
178
7
0
374,929
0
W
Set
14,576
607
140
6
0
504,040
6
L
Danzaburou
14,267
594
157
7
0
361,031
2
L
Thanatos
10,351
431
73
3
0
433,212
0
L
Gilgamesh
7,764
324
20
1
0
439,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role