Player Matchup

Horus
Horus
AuricAsrai
Horus
Level 19
God Stats
2W - 1L
1,758 SR
Queue Stats
24W - 25L
1,519 Elo+
Party 1
Sol
Sol
XDCat16
Sol
Level 122
God Stats
1W - 0L
1,584 SR
Queue Stats
64W - 62L
1,595 Elo+
Party 1
Charybdis
Charybdis
portalstaff1078
Charybdis
Level 148
God Stats
15W - 19L
1,537 SR
Queue Stats
72W - 63L
1,585 Elo+
Party 1
Team Averages
Level 96
1,627 SR
1,566 Elo+

VS

Team Averages
Level 61
1,465 SR
1,338 Elo+
Cupid
Cupid
BakedMuffinMan
Cupid
Level 17
God Stats
86W - 84L
1,487 SR
Queue Stats
341W - 445L
1,326 Elo+
Party 2
Xbalanque
Xbalanque
SantiOC714
Xbalanque
Level 46
God Stats
227W - 274L
1,443 SR
Queue Stats
393W - 563L
1,347 Elo+
Party 2
Ymir
Ymir
dbadger7
Ymir
Level 120
God Stats
42W - 51L
1,464 SR
Queue Stats
389W - 500L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
12
2 / 1 / 14
8,619
862
2,899
7,465
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sol
11
4 / 1 / 9
7,955
796
11,981
7,599
2,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
portalstaff1078
Charybdis
13
10 / 0 / 6
9,239
924
11,276
6,136
2,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 2
6,364
636
2,922
8,066
2,430
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Xbalanque
SantiOC714
Xbalanque
10
1 / 6 / 1
6,825
683
4,316
9,044
2,922
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
8
1 / 5 / 0
6,490
649
2,607
13,974
8,566
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
16
Kills
2
2
Deaths
16
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
2
1
14
9
L
0
5
2
0.2
L
Xbalanque
SantiOC714
Xbalanque
1
6
1
0.25
W
Sol
4
1
9
8.5
L
Ymir
1
5
0
0.2
W
Charybdis
portalstaff1078
Charybdis
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,156
Damage
9,845
21,200
Taken
31,084
14,370
Mitigated
13,918
9,769
Healing
2,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
2,899
1,694
1,835
3,431
7,465
8,773
501
619
6,846
0
7,023
L
2,922
1,065
94
137
8,066
2,430
0
2,406
5,660
0
15,519
L
Xbalanque
SantiOC714
Xbalanque
4,316
1,809
193
687
9,044
2,922
0
3,242
5,802
0
20,643
W
Sol
11,981
4,251
0
2,992
7,599
2,928
224
1,545
6,054
35,513
4,652
L
Ymir
2,607
373
0
1,455
13,974
8,566
0
5,522
8,452
8,753
0
W
Charybdis
portalstaff1078
Charybdis
11,276
3,945
0
1,511
6,136
2,669
1,304
566
5,570
0
42,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,813
Gold Earned
19,679
119
Minions Killed
87
6
Camps Cleared
3
582,312
Distance Traveled
541,051
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,619
862
12
1
0
203,672
0
L
Cupid
6,364
636
33
3
2
178,293
1
L
Xbalanque
6,825
683
48
5
1
167,267
1
W
Sol
7,955
796
43
4
2
193,553
2
L
Ymir
6,490
649
6
1
0
195,491
3
W
Charybdis
9,239
924
64
6
4
185,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role