Player Matchup

Khepri
Khepri
 
Khepri
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Bonktrain
Baron Samedi
Level 23
God Stats
6W - 3L
1,500 SR
Queue Stats
60W - 41L
1,578 Elo+
Solo
Hades
Hades
WCeN xXBorkeXx
Hades
Level 25
God Stats
17W - 10L
1,554 SR
Queue Stats
77W - 65L
1,498 Elo+
Solo
Zeus
Zeus
moisesmira94
Zeus
Level 11
God Stats
2W - 1L
1,564 SR
Queue Stats
9W - 13L
1,305 Elo+
Solo
Ra
Ra
serreet23
Ra
Level 18
God Stats
2W - 1L
1,489 SR
Queue Stats
15W - 15L
1,404 Elo+
Solo
Team Averages
Level 21
1,522 SR
1,457 Elo+

VS

Team Averages
Level 12
1,363 SR
1,305 Elo+
Athena
Athena
D-Teal
Athena
Level 6
God Stats
3W - 3L
1,341 SR
Queue Stats
3W - 5L
1,251 Elo+
Party 1
Kukulkan
Kukulkan
FireHawk_Ryuuko
Kukulkan
Level 15
God Stats
1W - 6L
1,304 SR
Queue Stats
1W - 6L
1,235 Elo+
Solo
Sun Wukong
Sun Wukong
GenXsnr
Sun Wukong
Level 5
God Stats
2W - 4L
1,206 SR
Queue Stats
3W - 5L
1,251 Elo+
Party 1
Izanami
Izanami
LeXaMm92
Izanami
Level 29
God Stats
9W - 8L
1,634 SR
Queue Stats
210W - 193L
1,536 Elo+
Solo
Ra
Ra
floso1985
Ra
Level 5
God Stats
2W - 3L
1,332 SR
Queue Stats
2W - 3L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
19
3 / 3 / 27
12,253
1,114
10,229
17,421
25,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Bonktrain
Baron Samedi
18
13 / 0 / 12
13,488
1,226
26,350
12,702
7,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
10 / 1 / 17
12,044
1,095
19,616
11,113
7,952
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

19
3 / 3 / 22
10,520
956
21,273
7,200
3,487
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
5 / 0 / 16
11,515
1,047
8,019
6,940
3,536
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

256

VS

Team 2 Tickets

70

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
D-Teal
Athena
16
1 / 5 / 2
10,044
913
4,991
19,485
13,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
16
2 / 5 / 3
10,258
933
19,285
14,658
4,896
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
GenXsnr
Sun Wukong
16
0 / 7 / 3
9,275
843
9,283
25,343
12,701
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
LeXaMm92
Izanami
16
4 / 6 / 3
10,671
970
16,142
15,922
10,244
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
0 / 11 / 5
9,350
850
1,987
16,870
6,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
23
34
Kills
7
7
Deaths
34
94
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
3
3
27
5.5
W
Baron Samedi
Bonktrain
Baron Samedi
13
0
12
19
L
Athena
D-Teal
Athena
1
5
2
0.4
L
Kukulkan
2
5
3
0.7
L
Sun Wukong
GenXsnr
Sun Wukong
0
7
3
0.21
L
Izanami
LeXaMm92
Izanami
4
6
3
0.92
W
10
1
17
18.5
L
0
11
5
0.23
W
3
3
22
4.67
W
5
0
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,487
Damage
51,688
55,376
Taken
92,278
47,480
Mitigated
47,567
18,649
Healing
5,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
10,229
577
0
1,952
17,421
25,183
0
7,489
9,932
21,986
0
W
Baron Samedi
Bonktrain
Baron Samedi
26,350
6,391
3,397
6,136
12,702
7,322
0
4,421
8,281
45,503
0
L
Athena
D-Teal
Athena
4,991
941
0
980
19,485
13,703
0
18,257
1,228
11,973
0
L
Kukulkan
19,285
405
0
769
14,658
4,896
0
13,477
1,181
44,761
0
L
Sun Wukong
GenXsnr
Sun Wukong
9,283
730
0
1,672
25,343
12,701
0
23,229
2,114
0
20,791
L
Izanami
LeXaMm92
Izanami
16,142
11,988
0
1,123
15,922
10,244
0
14,551
1,371
0
44,833
W
19,616
3,326
566
3,772
11,113
7,952
0
6,190
4,923
28,107
0
L
1,987
383
330
287
16,870
6,023
0
15,973
897
10,535
0
W
21,273
2,737
0
637
7,200
3,487
0
4,425
2,775
36,940
0
W
8,019
2,090
704
1,485
6,940
3,536
0
3,738
3,202
38,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,820
Gold Earned
49,598
190
Minions Killed
198
9
Camps Cleared
4
985,515
Distance Traveled
963,170
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
12,253
1,114
21
2
0
206,303
0
W
Baron Samedi
13,488
1,226
42
4
3
191,075
0
L
Athena
10,044
913
12
1
1
212,218
1
L
Kukulkan
10,258
933
68
6
1
196,851
0
L
Sun Wukong
9,275
843
23
2
0
232,786
0
L
Izanami
10,671
970
73
7
2
180,707
0
W
Hades
12,044
1,095
26
2
2
200,921
0
L
Ra
9,350
850
22
2
0
140,608
0
W
Zeus
10,520
956
33
3
3
173,156
0
W
Ra
11,515
1,047
68
6
1
214,060
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role