Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DerpPlayzSmite
Sylvanus
Level 69
God Stats
35W - 28L
1,613 SR
Queue Stats
215W - 188L
1,570 Elo+
Party 1
Yemoja
Yemoja
Dubovsevegor
Yemoja
Level 57
God Stats
229W - 243L
1,514 SR
Queue Stats
229W - 247L
1,474 Elo+
Solo
Heimdallr
Heimdallr
Fydrose
Heimdallr
Level 64
God Stats
1W - 1L
1,273 SR
Queue Stats
6W - 6L
1,640 Elo+
Solo
Team Averages
Level 64
1,480 SR
1,537 Elo+

VS

Team Averages
Level 82
1,542 SR
1,509 Elo+
Hel
Hel
ThePapin
Hel
Level 110
God Stats
4W - 3L
1,474 SR
Queue Stats
56W - 48L
1,512 Elo+
Solo
Bakasura
Bakasura
ZeusMission
Bakasura
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 42L
1,505 Elo+
Solo
Ares
Ares
paplo201
Ares
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Camazotz
Camazotz
theoscarx
Camazotz
Level 105
God Stats
3W - 7L
1,578 SR
Queue Stats
129W - 128L
1,537 Elo+
Party 2
Merlin
Merlin
zolttank
Merlin
Level 87
God Stats
5W - 5L
1,658 SR
Queue Stats
28W - 43L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
18
11 / 1 / 15
12,495
1,250
12,788
8,742
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
 
Chang'e
17
5 / 2 / 11
10,998
1,100
16,930
11,686
4,360
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sylvanus
19
13 / 0 / 13
13,003
1,300
23,248
11,519
5,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Yemoja
17
2 / 2 / 14
10,152
1,015
7,838
11,177
6,066
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
Fydrose
Heimdallr
18
6 / 2 / 13
11,841
1,184
19,687
17,742
6,946
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

251

VS

Team 2 Tickets

52

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 12 / 4
10,047
1,005
15,382
23,582
8,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
ZeusMission
Bakasura
16
1 / 8 / 3
9,340
934
8,029
22,525
9,279
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
16
1 / 5 / 5
10,010
1,001
12,230
14,046
15,325
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Camazotz
theoscarx
Camazotz
15
3 / 9 / 1
9,849
985
7,026
15,353
4,841
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
zolttank
Merlin
17
1 / 3 / 5
10,450
1,045
13,338
13,358
5,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
25
37
Kills
7
7
Deaths
37
66
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
11
1
15
18.5
W
Chang'e
 
Chang'e
5
2
11
5.25
W
Sylvanus
13
0
13
19.5
W
Yemoja
2
2
14
4.5
W
Heimdallr
Fydrose
Heimdallr
6
2
13
6.25
L
1
12
4
0.25
L
Bakasura
ZeusMission
Bakasura
1
8
3
0.31
L
Ares
1
5
5
0.7
L
Camazotz
theoscarx
Camazotz
3
9
1
0.39
L
Merlin
zolttank
Merlin
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,491
Damage
56,005
60,866
Taken
88,864
27,327
Mitigated
43,372
26,824
Healing
12,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
12,788
5,299
0
168
8,742
4,165
0
6,289
2,383
0
28,168
W
Chang'e
 
Chang'e
16,930
503
2,809
5,603
11,686
4,360
0
7,829
3,857
45,216
0
W
Sylvanus
23,248
7,781
4,080
4,510
11,519
5,790
0
7,556
3,554
41,090
4,752
W
Yemoja
7,838
1,241
884
0
11,177
6,066
0
6,960
3,372
14,187
0
W
Heimdallr
Fydrose
Heimdallr
19,687
12,695
0
8,770
17,742
6,946
0
12,316
4,789
0
39,984
L
15,382
1,413
2,037
5,399
23,582
8,441
0
13,249
10,333
37,379
0
L
Bakasura
ZeusMission
Bakasura
8,029
5,255
0
1,208
22,525
9,279
0
11,000
11,525
0
15,075
L
Ares
12,230
84
0
0
14,046
15,325
0
7,497
6,549
17,229
0
L
Camazotz
theoscarx
Camazotz
7,026
1,063
0
1,447
15,353
4,841
0
7,734
7,619
0
20,031
L
Merlin
zolttank
Merlin
13,338
911
171
2,213
13,358
5,486
0
6,277
7,081
49,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,489
Gold Earned
49,696
226
Minions Killed
199
13
Camps Cleared
2
986,495
Distance Traveled
1,104,450
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,495
1,250
30
3
6
232,853
1
W
Chang'e
10,998
1,100
72
7
1
210,153
3
W
Sylvanus
13,003
1,300
48
5
5
192,017
0
W
Yemoja
10,152
1,015
14
1
0
167,738
1
W
Heimdallr
11,841
1,184
62
6
1
183,734
0
L
Hel
10,047
1,005
60
6
0
197,668
4
L
Bakasura
9,340
934
23
2
0
184,930
0
L
Ares
10,010
1,001
5
1
2
206,654
1
L
Camazotz
9,849
985
27
3
0
321,172
1
L
Merlin
10,450
1,045
84
8
0
194,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role