Player Matchup

Yemoja
Yemoja
ArsonShade
Yemoja
Level 7
God Stats
3W - 2L
1,568 SR
Queue Stats
3W - 6L
1,337 Elo+
Party 3
Loki
Loki
Cr33dGamer
Loki
Level 12
God Stats
2W - 4L
1,492 SR
Queue Stats
45W - 49L
1,395 Elo+
Solo
Hercules
Hercules
Omegadarklight
Hercules
Level 28
God Stats
1W - 2L
1,488 SR
Queue Stats
4W - 8L
1,250 Elo+
Party 1
Tiamat
Tiamat
XenonNitro
Tiamat
Level 27
God Stats
24W - 25L
1,475 SR
Queue Stats
68W - 87L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
goboilers09
Danzaburou
Level 7
God Stats
1W - 2L
1,489 SR
Queue Stats
3W - 6L
1,337 Elo+
Party 3
Team Averages
Level 16
1,502 SR
1,354 Elo+

VS

Team Averages
Level 18
1,387 SR
1,349 Elo+
Baba Yaga
Baba Yaga
LlamaLord901
Baba Yaga
Level 8
God Stats
7W - 2L
1,371 SR
Queue Stats
74W - 57L
1,437 Elo+
Solo
Sylvanus
Sylvanus
Pixel3639
Sylvanus
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 7L
1,246 Elo+
Party 2
Artemis
Artemis
Territerror
Artemis
Level 22
God Stats
4W - 0L
1,500 SR
Queue Stats
68W - 60L
1,382 Elo+
Solo
Camazotz
Camazotz
TyphonAlpha13
Camazotz
Level 16
God Stats
2W - 0L
1,254 SR
Queue Stats
4W - 8L
1,246 Elo+
Party 2
Sun Wukong
Sun Wukong
atazega
Sun Wukong
Level 27
God Stats
8W - 8L
1,311 SR
Queue Stats
123W - 126L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ArsonShade
Yemoja
13
1 / 11 / 5
9,604
356
5,127
22,250
14,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 10 / 4
11,715
434
10,878
22,509
8,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
17
1 / 5 / 7
11,486
425
8,503
35,706
36,969
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
XenonNitro
Tiamat
19
8 / 7 / 2
13,139
487
20,199
25,335
12,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
goboilers09
Danzaburou
15
0 / 12 / 7
10,384
385
14,522
24,161
8,964
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
LlamaLord901
Baba Yaga
20
6 / 1 / 17
14,726
545
26,114
18,259
8,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Pixel3639
Sylvanus
17
2 / 6 / 26
13,371
495
9,287
22,716
26,798
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Artemis
Territerror
Artemis
20
21 / 5 / 5
16,903
626
38,878
20,029
8,511
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
TyphonAlpha13
Camazotz
18
7 / 4 / 12
13,684
507
9,098
22,125
8,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
atazega
Sun Wukong
20
8 / 2 / 16
15,268
565
23,669
23,589
23,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
120
14
Kills
44
45
Deaths
18
25
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Yemoja
ArsonShade
Yemoja
1
11
5
0.32
L
4
10
4
0.6
W
Baba Yaga
LlamaLord901
Baba Yaga
6
1
17
14.5
L
Hercules
1
5
7
0.9
W
Sylvanus
Pixel3639
Sylvanus
2
6
26
2.5
W
Artemis
Territerror
Artemis
21
5
5
4.7
W
Camazotz
TyphonAlpha13
Camazotz
7
4
12
3.25
L
Tiamat
XenonNitro
Tiamat
8
7
2
1.29
W
Sun Wukong
atazega
Sun Wukong
8
2
16
8
L
Danzaburou
goboilers09
Danzaburou
0
12
7
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,229
Damage
107,046
129,961
Taken
106,718
82,266
Mitigated
74,518
29,052
Healing
48,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
ArsonShade
Yemoja
5,127
801
5,747
1,314
22,250
14,525
56
11,342
10,908
12,394
0
L
10,878
1,020
0
5,174
22,509
8,818
142
5,126
17,383
0
57,608
W
Baba Yaga
LlamaLord901
Baba Yaga
26,114
1,554
376
8,213
18,259
8,078
1,990
6,345
11,604
106,874
0
L
Hercules
8,503
3,189
0
7,619
35,706
36,969
9
4,907
30,421
0
43,440
W
Sylvanus
Pixel3639
Sylvanus
9,287
3,494
3,894
6,088
22,716
26,798
1,310
5,708
16,766
30,613
8,865
W
Artemis
Territerror
Artemis
38,878
29,216
0
7,771
20,029
8,511
3,323
5,608
14,237
0
159,923
W
Camazotz
TyphonAlpha13
Camazotz
9,098
2,594
0
9,396
22,125
8,018
979
6,058
15,935
0
55,148
L
Tiamat
XenonNitro
Tiamat
20,199
1,258
0
4,080
25,335
12,990
0
6,561
18,774
66,301
0
W
Sun Wukong
atazega
Sun Wukong
23,669
5,004
0
12,547
23,589
23,113
2,761
6,104
17,267
0
97,152
L
Danzaburou
goboilers09
Danzaburou
14,522
5,593
0
5,118
24,161
8,964
1,614
6,584
17,530
0
79,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,328
Gold Earned
73,952
428
Minions Killed
558
0
Camps Cleared
0
2,129,746
Distance Traveled
2,356,745
10
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,604
356
18
1
0
426,454
5
L
Loki
11,715
434
104
4
0
416,693
0
W
Baba Yaga
14,726
545
154
6
0
520,365
7
L
Hercules
11,486
425
57
2
0
449,422
0
W
Sylvanus
13,371
495
53
2
0
408,440
5
W
Artemis
16,903
626
146
5
0
426,339
3
W
Camazotz
13,684
507
62
2
0
510,963
0
L
Tiamat
13,139
487
110
4
0
436,770
3
W
Sun Wukong
15,268
565
143
5
0
490,638
8
L
Danzaburou
10,384
385
139
5
0
400,407
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role