Player Matchup

Charybdis
Charybdis
Barndarn
Charybdis
Level 147
God Stats
2W - 4L
1,480 SR
Queue Stats
295W - 382L
1,422 Elo+
Party 1
Sun Wukong
Sun Wukong
LeBron419
Sun Wukong
Level 51
God Stats
11W - 9L
1,408 SR
Queue Stats
49W - 67L
1,421 Elo+
Party 1
Kukulkan
Kukulkan
ZucchiniMan
Kukulkan
Level 125
God Stats
12W - 12L
1,425 SR
Queue Stats
76W - 106L
1,419 Elo+
Party 1
Team Averages
Level 108
1,438 SR
1,421 Elo+

VS

Team Averages
Level 103
1,532 SR
1,557 Elo+
Anubis
Anubis
Carlor98
Anubis
Level 101
God Stats
18W - 20L
1,596 SR
Queue Stats
609W - 686L
1,406 Elo+
Solo
Awilix
Awilix
Naruto7839
Awilix
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
213W - 148L
1,624 Elo+
Party 2
Geb
Geb
Silver Wraith08
Geb
Level 80
God Stats
3W - 3L
1,500 SR
Queue Stats
113W - 64L
1,642 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Barndarn
Charybdis
13
0 / 6 / 2
9,525
560
9,130
13,450
3,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LeBron419
Sun Wukong
11
0 / 9 / 2
9,111
536
6,055
24,421
9,007
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
ZucchiniMan
Kukulkan
14
2 / 3 / 0
10,068
592
15,426
10,745
2,828
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Carlor98
Anubis
16
11 / 2 / 6
12,338
726
17,300
12,911
8,145
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
Naruto7839
Awilix
15
7 / 0 / 10
11,601
682
17,103
11,985
5,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
0 / 0 / 13
11,241
661
6,051
13,133
16,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
47
2
Kills
18
18
Deaths
2
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Barndarn
Charybdis
0
6
2
0.17
W
Anubis
Carlor98
Anubis
11
2
6
7
L
Sun Wukong
LeBron419
Sun Wukong
0
9
2
0.11
W
Awilix
Naruto7839
Awilix
7
0
10
12
W
0
0
13
6.5
L
Kukulkan
ZucchiniMan
Kukulkan
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,611
Damage
40,454
48,616
Taken
38,029
15,295
Mitigated
30,870
6,382
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Barndarn
Charybdis
9,130
4,143
0
484
13,450
3,460
355
8,150
5,300
0
34,916
W
Anubis
Carlor98
Anubis
17,300
816
0
6,400
12,911
8,145
459
4,638
8,273
59,333
0
L
Sun Wukong
LeBron419
Sun Wukong
6,055
547
706
3,360
24,421
9,007
0
8,808
15,613
0
28,196
W
Awilix
Naruto7839
Awilix
17,103
6,193
0
1,935
11,985
5,839
1,182
6,701
5,284
0
46,894
W
6,051
233
848
3,753
13,133
16,886
0
5,092
8,041
21,684
0
L
Kukulkan
ZucchiniMan
Kukulkan
15,426
369
483
1,349
10,745
2,828
0
7,121
3,624
47,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,704
Gold Earned
35,180
200
Minions Killed
185
8
Camps Cleared
7
868,411
Distance Traveled
902,046
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,525
560
77
5
4
251,386
1
W
Anubis
12,338
726
113
7
3
271,747
2
L
Sun Wukong
9,111
536
39
2
1
300,202
7
W
Awilix
11,601
682
46
3
3
344,954
8
W
Geb
11,241
661
26
2
1
285,345
3
L
Kukulkan
10,068
592
84
5
3
316,823
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role