Player Matchup

Cthulhu
Cthulhu
Bronze III
BigPlay84
Cthulhu
Bronze III
Level 145
God Stats
0W - 2L
1,322 SR
Queue Stats
0W - 3L
1,381 MMR
Party 1
Izanami
Izanami
Bronze III
DaTrucker95
Izanami
Bronze III
Level 60
God Stats
0W - 2L
1,371 SR
Queue Stats
0W - 3L
1,381 MMR
Party 1
Skadi
Skadi
Bronze III
NiethSmiteSol
Skadi
Bronze III
Level 124
God Stats
0W - 1L
1,479 SR
Queue Stats
1W - 3L
1,425 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 110
1,391 SR
1,396 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,656 SR
1,346 MMR
Fenrir
Fenrir
Bronze III
Fenrir563
Fenrir
Bronze III
Level 65
God Stats
3W - 0L
1,844 SR
Queue Stats
5W - 9L
1,368 MMR
Solo
Chang'e
Chang'e
Silver I
Ghstdagdlyking7
Chang'e
Silver I
Level 155
God Stats
46W - 51L
1,553 SR
Queue Stats
287W - 329L
1,321 MMR
Solo
Guan Yu
Guan Yu
Gold IV
ILoocKeeR
Guan Yu
Gold IV
Level 100
God Stats
2W - 3L
1,571 SR
Queue Stats
89W - 103L
1,350 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigPlay84
Cthulhu
14
2 / 7 / 4
11,352
631
16,657
20,276
22,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
DaTrucker95
Izanami
13
3 / 7 / 2
10,614
590
14,237
13,535
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 8 / 5
10,506
584
10,172
14,320
3,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
LokiTiamatHeraAthena

VS

Bans
ZeusGilgameshBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fenrir563
Fenrir
15
6 / 5 / 14
12,826
713
10,539
17,518
11,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

17
10 / 1 / 11
13,083
727
14,038
17,296
11,067
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
ILoocKeeR
Guan Yu
16
6 / 1 / 14
12,380
688
12,283
23,047
14,544
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
22
22
Deaths
7
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigPlay84
Cthulhu
2
7
4
0.57
L
Izanami
DaTrucker95
Izanami
3
7
2
0.57
W
Fenrir
Fenrir563
Fenrir
6
5
14
2.6
W
10
1
11
15.5
W
Guan Yu
ILoocKeeR
Guan Yu
6
1
14
13
L
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,066
Damage
36,860
48,131
Taken
57,861
30,786
Mitigated
37,010
5,352
Healing
26,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigPlay84
Cthulhu
16,657
1,354
421
3,398
20,276
22,265
258
6,805
13,471
41,123
0
L
Izanami
DaTrucker95
Izanami
14,237
7,420
0
754
13,535
4,876
577
4,706
8,829
0
44,004
W
Fenrir
Fenrir563
Fenrir
10,539
3,537
336
2,145
17,518
11,399
644
6,123
11,395
0
33,927
W
14,038
577
4,224
8,597
17,296
11,067
1,392
6,294
11,002
50,945
0
W
Guan Yu
ILoocKeeR
Guan Yu
12,283
1,003
3,084
8,245
23,047
14,544
1,342
5,037
17,692
387
42,119
L
10,172
4,511
0
779
14,320
3,645
656
3,305
11,015
0
33,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,472
Gold Earned
38,289
175
Minions Killed
182
5
Camps Cleared
7
891,407
Distance Traveled
982,887
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
11,352
631
51
3
1
317,944
3
L
Izanami
10,614
590
72
4
3
282,552
2
W
Fenrir
12,826
713
43
2
3
325,108
0
W
Chang'e
13,083
727
77
4
2
310,549
0
W
Guan Yu
12,380
688
62
3
2
347,230
6
L
Skadi
10,506
584
52
3
1
290,911
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role