Player Matchup

King Arthur
King Arthur
Masters
 
King Arthur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Diamond V
Joker5606
Nox
Diamond V
Level 109
God Stats
12W - 13L
1,690 SR
Queue Stats
318W - 305L
2,066 MMR
Solo
Serqet
Serqet
Diamond III
MegaJupiter
Serqet
Diamond III
Level 158
God Stats
3W - 6L
1,707 SR
Queue Stats
298W - 283L
2,187 MMR
Solo
Heimdallr
Heimdallr
Diamond III
WENSTERN
Heimdallr
Diamond III
Level 153
God Stats
10W - 6L
1,646 SR
Queue Stats
96W - 86L
2,255 MMR
Solo
Ra
Ra
Diamond III
Yadilloh
Ra
Diamond III
Level 156
God Stats
5W - 4L
1,762 SR
Queue Stats
156W - 141L
2,281 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 147
1,661 SR
2,058 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 96
1,579 SR
2,172 MMR
Mercury
Mercury
Diamond IV
ALesbica
Mercury
Diamond IV
Level 82
God Stats
4W - 2L
1,518 SR
Queue Stats
82W - 67L
2,058 MMR
Solo
Cerberus
Cerberus
Diamond III
Salahlalala
Cerberus
Diamond III
Level 101
God Stats
4W - 5L
1,518 SR
Queue Stats
51W - 54L
2,033 MMR
Solo
Persephone
Persephone
Masters
TheAngryGuru
Persephone
Masters
Level 88
God Stats
7W - 6L
1,693 SR
Queue Stats
266W - 247L
2,351 MMR
Party 1
Rama
Rama
Diamond IV
lewisj2501
Rama
Diamond IV
Level 66
God Stats
7W - 11L
1,591 SR
Queue Stats
198W - 177L
2,184 MMR
Party 1
Bacchus
Bacchus
Diamond III
вσкαιѕєя
Bacchus
Diamond III
Level 144
God Stats
105W - 99L
1,575 SR
Queue Stats
419W - 397L
2,233 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
19
6 / 2 / 1
11,257
592
9,533
13,588
12,824
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 3 / 3
7,230
381
3,290
9,339
6,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Serqet
15
4 / 5 / 3
8,939
470
4,779
14,732
6,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
WENSTERN
Heimdallr
17
3 / 5 / 1
10,499
553
9,720
15,103
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 8 / 5
9,344
492
8,716
13,345
4,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
GilgameshAthenaMorgan Le FayArtemisTiamat

VS

Bans
OdinSobekOsirisGebCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ALesbica
Mercury
18
6 / 5 / 11
11,197
589
8,509
13,507
6,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Salahlalala
Cerberus
19
3 / 2 / 5
11,058
582
4,271
10,707
9,827
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Persephone
TheAngryGuru
Persephone
17
3 / 6 / 6
11,098
584
11,050
10,564
3,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
6 / 1 / 7
11,740
618
10,794
9,910
3,951
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 11
10,315
543
8,523
11,358
11,997
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
15
Kills
23
23
Deaths
15
13
Assists
40
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
6
2
1
3.25
W
Mercury
ALesbica
Mercury
6
5
11
2.3
L
0
3
3
0.5
L
Serqet
4
5
3
1.1
W
Cerberus
Salahlalala
Cerberus
3
2
5
2.75
W
Persephone
TheAngryGuru
Persephone
3
6
6
1
L
Heimdallr
WENSTERN
Heimdallr
3
5
1
0.7
L
2
8
5
0.56
W
6
1
7
9.5
W
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,038
Damage
43,147
66,107
Taken
56,046
35,429
Mitigated
35,732
13,592
Healing
14,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
9,533
1,054
0
3,010
13,588
12,824
0
5,084
8,410
309
81,252
W
Mercury
ALesbica
Mercury
8,509
5,088
0
2,231
13,507
6,474
0
3,666
9,610
0
87,601
L
3,290
661
0
1,778
9,339
6,736
0
5,560
3,583
17,939
0
L
Serqet
4,779
593
0
1,683
14,732
6,107
0
3,080
11,568
0
59,659
W
Cerberus
Salahlalala
Cerberus
4,271
219
0
4,262
10,707
9,827
57
966
9,693
72,702
0
W
Persephone
TheAngryGuru
Persephone
11,050
451
0
2,476
10,564
3,483
0
3,545
6,741
85,281
0
L
Heimdallr
WENSTERN
Heimdallr
9,720
4,737
0
4,098
15,103
5,203
0
3,322
11,741
0
86,810
L
8,716
261
321
2,702
13,345
4,559
0
6,317
6,893
70,087
0
W
10,794
7,989
0
4,451
9,910
3,951
84
583
9,286
0
88,992
W
8,523
959
225
575
11,358
11,997
0
2,518
8,506
26,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,269
Gold Earned
55,408
597
Minions Killed
639
0
Camps Cleared
0
1,839,629
Distance Traveled
2,040,722
29
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,257
592
171
9
0
365,962
3
W
Mercury
11,197
589
136
7
0
472,344
1
L
Nox
7,230
381
20
1
0
379,862
12
L
Serqet
8,939
470
93
5
0
411,411
6
W
Cerberus
11,058
582
167
9
0
415,519
8
W
Persephone
11,098
584
157
8
0
370,614
2
L
Heimdallr
10,499
553
168
9
0
325,908
3
L
Ra
9,344
492
145
8
0
356,486
5
W
Rama
11,740
618
165
9
0
377,240
5
W
Bacchus
10,315
543
14
1
0
405,005
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role