Player Matchup

Hou Yi
Hou Yi
AmericanPanda9
Hou Yi
Level 106
God Stats
14W - 4L
1,617 SR
Queue Stats
131W - 62L
1,737 Elo+
Party 2
Odin
Odin
Evilkitty789
Odin
Level 106
God Stats
6W - 2L
1,664 SR
Queue Stats
150W - 100L
1,653 Elo+
Party 2
Merlin
Merlin
Mwdlaw90
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 29L
1,581 Elo+
Party 2
Team Averages
Level 80
1,594 SR
1,657 Elo+

VS

Team Averages
Level 29
1,595 SR
1,562 Elo+
Zhong Kui
Zhong Kui
Dredgen1612
Zhong Kui
Level 67
God Stats
15W - 13L
1,581 SR
Queue Stats
235W - 232L
1,626 Elo+
Party 1
Gilgamesh
Gilgamesh
MageEnjoyer
Gilgamesh
Level 12
God Stats
19W - 4L
1,896 SR
Queue Stats
55W - 28L
1,567 Elo+
Solo
Hachiman
Hachiman
NANOBOT364
Hachiman
Level 8
God Stats
1W - 2L
1,307 SR
Queue Stats
4W - 8L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 2 / 7
9,907
762
11,277
7,174
2,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
5 / 0 / 10
9,719
748
9,174
10,069
6,373
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
Mwdlaw90
Merlin
13
2 / 4 / 10
8,979
691
9,208
8,205
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dredgen1612
Zhong Kui
12
3 / 6 / 3
8,467
651
7,114
11,551
7,804
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
MageEnjoyer
Gilgamesh
11
1 / 2 / 5
7,920
609
5,881
12,714
10,111
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
NANOBOT364
Hachiman
11
2 / 7 / 3
8,425
648
3,613
9,354
3,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
15
Kills
6
6
Deaths
15
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
2
7
5.75
L
Zhong Kui
Dredgen1612
Zhong Kui
3
6
3
0.75
W
5
0
10
10
L
Gilgamesh
MageEnjoyer
Gilgamesh
1
2
5
1.75
W
Merlin
Mwdlaw90
Merlin
2
4
10
1.75
L
Hachiman
NANOBOT364
Hachiman
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,659
Damage
16,608
25,448
Taken
33,619
12,159
Mitigated
21,703
9,701
Healing
4,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,277
4,369
0
913
7,174
2,967
1,753
2,680
4,254
0
37,951
L
Zhong Kui
Dredgen1612
Zhong Kui
7,114
272
0
2,659
11,551
7,804
198
3,541
7,615
21,260
0
W
9,174
1,991
0
4,814
10,069
6,373
306
3,332
6,123
5,367
26,005
L
Gilgamesh
MageEnjoyer
Gilgamesh
5,881
952
0
931
12,714
10,111
0
3,961
8,026
4,762
15,057
W
Merlin
Mwdlaw90
Merlin
9,208
784
1,111
2,863
8,205
2,819
393
3,265
4,810
32,779
0
L
Hachiman
NANOBOT364
Hachiman
3,613
1,241
0
751
9,354
3,788
246
3,425
5,885
0
23,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,605
Gold Earned
24,812
145
Minions Killed
111
10
Camps Cleared
2
662,843
Distance Traveled
653,727
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
9,907
762
54
4
3
198,368
5
L
Zhong Kui
8,467
651
49
4
1
213,489
4
W
Odin
9,719
748
34
3
4
234,198
3
L
Gilgamesh
7,920
609
30
2
0
236,116
4
W
Merlin
8,979
691
57
4
3
230,277
1
L
Hachiman
8,425
648
32
2
1
204,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role