Player Matchup

Bacchus
Bacchus
AlepzZz
Bacchus
Level 143
God Stats
11W - 10L
1,932 SR
Queue Stats
187W - 185L
1,609 Elo+
Solo
Gilgamesh
Gilgamesh
Caveman21
Gilgamesh
Level 69
God Stats
9W - 3L
1,772 SR
Queue Stats
20W - 13L
1,637 Elo+
Party 2
He Bo
He Bo
Dsha2000
He Bo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 52L
1,696 Elo+
Party 2
Team Averages
Level 113
1,734 SR
1,647 Elo+

VS

Team Averages
Level 122
1,524 SR
1,516 Elo+
Charybdis
Charybdis
DecaAmplify
Charybdis
Level 147
God Stats
1W - 1L
1,187 SR
Queue Stats
7W - 7L
1,514 Elo+
Party 1
Tiamat
Tiamat
Khyzurn
Tiamat
Level 128
God Stats
2W - 2L
1,885 SR
Queue Stats
57W - 68L
1,541 Elo+
Party 1
Xing Tian
Xing Tian
Momomonstah
Xing Tian
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AlepzZz
Bacchus
13
2 / 0 / 7
9,644
643
7,578
13,389
19,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
Caveman21
Gilgamesh
13
2 / 5 / 9
10,648
710
10,221
18,810
19,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

He Bo
Dsha2000
He Bo
15
7 / 0 / 3
10,581
705
21,079
9,891
4,770
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DecaAmplify
Charybdis
13
2 / 3 / 2
8,843
590
11,210
11,249
5,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tiamat
Khyzurn
Tiamat
12
2 / 5 / 2
8,670
578
6,202
12,462
8,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Xing Tian
Momomonstah
Xing Tian
12
1 / 3 / 3
9,071
605
8,095
19,767
23,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
11
Kills
5
5
Deaths
11
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AlepzZz
Bacchus
2
0
7
5.5
W
Gilgamesh
Caveman21
Gilgamesh
2
5
9
1.3
L
Charybdis
DecaAmplify
Charybdis
2
3
2
1
W
He Bo
Dsha2000
He Bo
7
0
3
8.5
L
Tiamat
Khyzurn
Tiamat
2
5
2
0.6
L
Xing Tian
Momomonstah
Xing Tian
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,878
Damage
25,507
42,090
Taken
43,478
43,380
Mitigated
37,744
9,642
Healing
4,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AlepzZz
Bacchus
7,578
617
0
2,903
13,389
19,392
729
3,978
9,411
22,673
0
W
Gilgamesh
Caveman21
Gilgamesh
10,221
2,384
0
2,450
18,810
19,218
506
6,340
11,823
0
26,708
L
Charybdis
DecaAmplify
Charybdis
11,210
5,103
0
556
11,249
5,124
0
7,246
3,644
0
40,631
W
He Bo
Dsha2000
He Bo
21,079
1,674
516
3,773
9,891
4,770
1,377
4,610
5,281
65,438
0
L
Tiamat
Khyzurn
Tiamat
6,202
483
0
2,264
12,462
8,823
0
9,157
3,116
29,922
0
L
Xing Tian
Momomonstah
Xing Tian
8,095
850
0
1,367
19,767
23,797
0
11,529
7,595
21,322
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,873
Gold Earned
26,584
166
Minions Killed
140
8
Camps Cleared
5
864,430
Distance Traveled
746,315
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,644
643
29
2
3
289,385
6
W
Gilgamesh
10,648
710
28
2
2
296,658
9
L
Charybdis
8,843
590
72
5
0
239,246
3
W
He Bo
10,581
705
109
7
3
278,387
3
L
Tiamat
8,670
578
47
3
5
246,058
1
L
Xing Tian
9,071
605
21
1
0
261,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role