Player Matchup

Khepri
Khepri
Estur
Khepri
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
OGVICIN
Fenrir
Level 6
God Stats
1W - 2L
1,769 SR
Queue Stats
2W - 6L
1,280 Elo+
Party 1
Bellona
Bellona
SirJSaw
Bellona
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 2
Artemis
Artemis
linvasi0n
Artemis
Level 8
God Stats
5W - 10L
1,403 SR
Queue Stats
6W - 16L
1,240 Elo+
Solo
Nemesis
Nemesis
svytoi07
Nemesis
Level 6
God Stats
0W - 2L
1,312 SR
Queue Stats
2W - 6L
1,280 Elo+
Party 1
Team Averages
Level 5
1,497 SR
1,360 Elo+

VS

Team Averages
Level 17
1,493 SR
1,422 Elo+
Hercules
Hercules
MonsterB02
Hercules
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Ra
Ra
OláPeter
Ra
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Solo
Bakasura
Bakasura
Teaabag
Bakasura
Level 18
God Stats
5W - 4L
1,719 SR
Queue Stats
11W - 8L
1,573 Elo+
Solo
Artemis
Artemis
indahoodie
Artemis
Level 17
God Stats
1W - 0L
1,407 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Scylla
Scylla
zuperkirby
Scylla
Level 24
God Stats
12W - 13L
1,339 SR
Queue Stats
186W - 177L
1,037 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Estur
Khepri
3
0 / 0 / 0
4,755
317
376
1,185
451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
OGVICIN
Fenrir
12
3 / 6 / 0
6,994
466
2,452
12,206
4,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
SirJSaw
Bellona
12
3 / 3 / 2
7,119
475
8,484
11,350
7,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artemis
linvasi0n
Artemis
13
5 / 4 / 1
8,301
553
9,292
11,504
3,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nemesis
svytoi07
Nemesis
7
0 / 9 / 0
5,019
335
1,601
9,299
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
MonsterB02
Hercules
11
0 / 5 / 4
6,862
457
2,783
11,015
4,352
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
16 / 2 / 2
11,092
739
14,088
11,651
8,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bakasura
Teaabag
Bakasura
16
4 / 2 / 5
9,896
660
4,378
10,281
5,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
indahoodie
Artemis
12
2 / 3 / 5
8,040
536
4,171
8,859
3,017
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
zuperkirby
Scylla
11
0 / 0 / 3
7,241
483
4,602
5,279
1,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
11
Kills
22
22
Deaths
12
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Khepri
Estur
Khepri
0
0
0
0
W
Hercules
MonsterB02
Hercules
0
5
4
0.4
L
Fenrir
OGVICIN
Fenrir
3
6
0
0.5
W
16
2
2
8.5
L
Bellona
SirJSaw
Bellona
3
3
2
1.33
W
Bakasura
Teaabag
Bakasura
4
2
5
3.25
W
Artemis
indahoodie
Artemis
2
3
5
1.5
L
Artemis
linvasi0n
Artemis
5
4
1
1.38
L
Nemesis
svytoi07
Nemesis
0
9
0
0
W
Scylla
zuperkirby
Scylla
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,205
Damage
30,022
45,544
Taken
47,085
18,839
Mitigated
22,898
8,288
Healing
16,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Estur
Khepri
376
94
0
394
1,185
451
34
0
1,145
3,074
0
W
Hercules
MonsterB02
Hercules
2,783
1,268
75
1,165
11,015
4,352
427
0
11,015
0
13,807
L
Fenrir
OGVICIN
Fenrir
2,452
495
0
940
12,206
4,479
0
4,378
7,556
0
39,655
W
14,088
1,309
764
5,053
11,651
8,537
2,000
152
11,499
70,191
0
L
Bellona
SirJSaw
Bellona
8,484
3,964
0
4,474
11,350
7,509
147
5,510
5,682
0
28,391
W
Bakasura
Teaabag
Bakasura
4,378
2,678
0
4,523
10,281
5,546
2,088
122
10,159
0
61,565
W
Artemis
indahoodie
Artemis
4,171
1,408
24
2,351
8,859
3,017
1,365
254
8,605
0
30,304
L
Artemis
linvasi0n
Artemis
9,292
5,399
0
2,139
11,504
3,474
220
3,012
7,988
0
47,523
L
Nemesis
svytoi07
Nemesis
1,601
495
0
341
9,299
2,926
92
5,001
3,658
0
13,147
W
Scylla
zuperkirby
Scylla
4,602
1,015
140
2,113
5,279
1,446
1,367
0
5,279
44,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,188
Gold Earned
43,131
195
Minions Killed
375
0
Camps Cleared
0
1,086,319
Distance Traveled
1,376,606
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
4,755
317
8
1
0
45,230
0
W
Hercules
6,862
457
25
2
0
287,860
1
L
Fenrir
6,994
466
48
3
0
274,209
1
W
Ra
11,092
739
117
8
0
259,645
1
L
Bellona
7,119
475
41
3
0
231,094
0
W
Bakasura
9,896
660
138
9
0
356,730
4
W
Artemis
8,040
536
39
3
0
204,491
0
L
Artemis
8,301
553
76
5
0
243,177
0
L
Nemesis
5,019
335
22
1
0
292,609
4
W
Scylla
7,241
483
56
4
0
267,880
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role