Player Matchup

Sylvanus
Sylvanus
ILISYUM
Sylvanus
Level 7
God Stats
12W - 5L
1,537 SR
Queue Stats
75W - 68L
1,459 Elo+
Party 2
Raijin
Raijin
Obama3rdterm
Raijin
Level 28
God Stats
2W - 3L
1,188 SR
Queue Stats
24W - 39L
1,405 Elo+
Solo
Nemesis
Nemesis
SrryFam
Nemesis
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 23L
1,347 Elo+
Solo
Set
Set
Wyhari
Set
Level 22
God Stats
3W - 1L
1,855 SR
Queue Stats
38W - 37L
1,400 Elo+
Solo
Xbalanque
Xbalanque
Zylux54
Xbalanque
Level 16
God Stats
13W - 11L
1,500 SR
Queue Stats
90W - 92L
1,337 Elo+
Party 2
Team Averages
Level 17
1,516 SR
1,390 Elo+

VS

Team Averages
Level 25
1,503 SR
1,416 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 7
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
FlubberPlop
Ymir
Level 29
God Stats
1W - 2L
1,460 SR
Queue Stats
31W - 35L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
Googlepacer
Kukulkan
Level 17
God Stats
25W - 15L
1,573 SR
Queue Stats
37W - 21L
1,480 Elo+
Solo
Izanami
Izanami
GrimHoodie
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,361 Elo+
Party 1
Nemesis
Nemesis
kkrocks34
Nemesis
Level 27
God Stats
1W - 3L
1,484 SR
Queue Stats
31W - 38L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ILISYUM
Sylvanus
15
3 / 1 / 9
10,085
504
4,275
12,651
11,011
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Raijin
16
2 / 6 / 1
9,564
478
4,196
10,529
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
SrryFam
Nemesis
18
9 / 5 / 3
12,061
603
13,083
16,269
7,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
Wyhari
Set
18
2 / 3 / 2
10,810
541
5,599
10,874
5,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xbalanque
Zylux54
Xbalanque
15
8 / 3 / 3
10,158
508
9,674
10,395
4,961
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
0 / 7 / 1
8,689
434
3,025
11,055
8,352
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 5 / 0
10,633
532
11,028
17,432
10,844
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Googlepacer
Kukulkan
20
9 / 2 / 1
13,193
660
10,592
9,590
3,888
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
GrimHoodie
Izanami
5
1 / 1 / 0
6,329
316
1,230
2,007
330
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
kkrocks34
Nemesis
13
4 / 9 / 1
9,046
452
9,115
18,348
7,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
21
24
Kills
18
18
Deaths
24
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
7
1
0.07
L
4
5
0
0.8
L
Kukulkan
Googlepacer
Kukulkan
9
2
1
4.75
L
Izanami
GrimHoodie
Izanami
1
1
0
1
W
Sylvanus
ILISYUM
Sylvanus
3
1
9
7.5
W
Raijin
2
6
1
0.42
W
Nemesis
SrryFam
Nemesis
9
5
3
2.1
W
Set
Wyhari
Set
2
3
2
1
W
Xbalanque
Zylux54
Xbalanque
8
3
3
3.17
L
Nemesis
kkrocks34
Nemesis
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,827
Damage
34,990
60,718
Taken
58,432
32,334
Mitigated
30,590
21,639
Healing
12,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
3,025
1,089
984
2,291
11,055
8,352
471
3,325
7,662
34,320
0
L
11,028
2,401
0
3,348
17,432
10,844
822
801
16,019
56,537
0
L
Kukulkan
Googlepacer
Kukulkan
10,592
2,380
0
3,578
9,590
3,888
987
752
8,742
105,396
0
L
Izanami
GrimHoodie
Izanami
1,230
1,009
0
20
2,007
330
261
166
1,841
0
12,043
W
Sylvanus
ILISYUM
Sylvanus
4,275
1,267
2,888
6,204
12,651
11,011
370
4,002
8,640
30,521
0
W
Raijin
4,196
878
0
1,969
10,529
3,450
86
3,377
6,903
50,535
0
W
Nemesis
SrryFam
Nemesis
13,083
7,759
0
6,866
16,269
7,830
0
6,434
9,689
0
80,655
W
Set
Wyhari
Set
5,599
1,591
0
3,712
10,874
5,082
504
7,184
3,690
0
52,565
W
Xbalanque
Zylux54
Xbalanque
9,674
7,424
0
0
10,395
4,961
1,346
4,219
6,123
0
59,476
L
Nemesis
kkrocks34
Nemesis
9,115
3,116
0
1,911
18,348
7,176
0
3,507
14,709
0
55,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,678
Gold Earned
47,890
423
Minions Killed
520
0
Camps Cleared
0
1,689,826
Distance Traveled
1,438,715
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,689
434
66
3
0
317,051
0
L
Ymir
10,633
532
125
6
0
289,458
0
L
Kukulkan
13,193
660
218
11
0
373,907
5
L
Izanami
6,329
316
28
1
0
75,280
1
W
Sylvanus
10,085
504
45
2
0
302,814
4
W
Raijin
9,564
478
91
5
0
325,649
8
W
Nemesis
12,061
603
89
4
0
421,869
1
W
Set
10,810
541
102
5
0
357,699
1
W
Xbalanque
10,158
508
96
5
0
281,795
2
L
Nemesis
9,046
452
83
4
0
383,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role