Player Matchup

Artemis
Artemis
Grand Kenyan
Artemis
Level 67
God Stats
18W - 7L
1,753 SR
Queue Stats
56W - 57L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
JStackel
Sun Wukong
Level 127
God Stats
1W - 1L
1,347 SR
Queue Stats
48W - 48L
1,315 Elo+
Solo
Tsukuyomi
Tsukuyomi
Mickdisty
Tsukuyomi
Level 147
God Stats
1W - 0L
1,453 SR
Queue Stats
46W - 44L
1,521 Elo+
Solo
Ra
Ra
RabiezRabbit
Ra
Level 68
God Stats
1W - 3L
1,476 SR
Queue Stats
68W - 58L
1,656 Elo+
Solo
Yemoja
Yemoja
xXteam aquaXx
Yemoja
Level 127
God Stats
1W - 0L
1,211 SR
Queue Stats
3W - 2L
1,693 Elo+
Solo
Team Averages
Level 107
1,448 SR
1,537 Elo+

VS

Team Averages
Level 105
1,439 SR
1,521 Elo+
Nemesis
Nemesis
BeatArtist850
Nemesis
Level 68
God Stats
11W - 20L
1,434 SR
Queue Stats
194W - 193L
1,568 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DeepSmell
Morgan Le Fay
Level 89
God Stats
0W - 2L
1,305 SR
Queue Stats
210W - 228L
1,482 Elo+
Party 1
King Arthur
King Arthur
Deep_Wrinkle
King Arthur
Level 115
God Stats
6W - 13L
1,502 SR
Queue Stats
263W - 287L
1,538 Elo+
Party 1
Sylvanus
Sylvanus
Koloroko
Sylvanus
Level 124
God Stats
0W - 3L
1,445 SR
Queue Stats
13W - 13L
1,468 Elo+
Solo
Hou Yi
Hou Yi
pepecdl
Hou Yi
Level 129
God Stats
0W - 1L
1,510 SR
Queue Stats
112W - 101L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Grand Kenyan
Artemis
17
2 / 0 / 10
9,635
876
20,171
9,858
3,877
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
JStackel
Sun Wukong
17
3 / 0 / 11
11,059
1,005
8,662
11,288
15,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tsukuyomi
Mickdisty
Tsukuyomi
17
5 / 4 / 8
10,717
974
16,135
12,465
4,400
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
3 / 1 / 9
11,084
1,008
11,315
6,685
2,518
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 0 / 12
10,781
980
12,626
10,544
11,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

242

VS

Team 2 Tickets

182

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
16
0 / 2 / 2
9,498
863
5,557
11,640
5,346
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
DeepSmell
Morgan Le Fay
16
0 / 2 / 2
9,122
829
9,993
12,572
5,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Deep_Wrinkle
King Arthur
16
1 / 6 / 1
9,351
850
8,766
20,367
15,057
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Koloroko
Sylvanus
16
3 / 5 / 2
9,934
903
16,750
21,224
12,170
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
pepecdl
Hou Yi
16
1 / 1 / 1
9,515
865
6,995
10,160
3,674
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
16
Kills
5
5
Deaths
16
50
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
0
2
2
0.5
L
Morgan Le Fay
DeepSmell
Morgan Le Fay
0
2
2
0.5
L
King Arthur
Deep_Wrinkle
King Arthur
1
6
1
0.25
W
Artemis
Grand Kenyan
Artemis
2
0
10
7
W
Sun Wukong
JStackel
Sun Wukong
3
0
11
8.5
L
Sylvanus
Koloroko
Sylvanus
3
5
2
0.8
W
Tsukuyomi
Mickdisty
Tsukuyomi
5
4
8
2.25
W
3
1
9
7.5
L
Hou Yi
pepecdl
Hou Yi
1
1
1
1.5
W
3
0
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,909
Damage
48,061
50,840
Taken
75,963
37,401
Mitigated
41,477
14,565
Healing
18,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
5,557
1,665
813
1,219
11,640
5,346
0
3,396
8,190
0
29,535
L
Morgan Le Fay
DeepSmell
Morgan Le Fay
9,993
366
205
2,820
12,572
5,230
0
4,759
7,789
37,713
0
L
King Arthur
Deep_Wrinkle
King Arthur
8,766
249
716
886
20,367
15,057
0
6,851
13,416
0
22,613
W
Artemis
Grand Kenyan
Artemis
20,171
8,503
0
2,438
9,858
3,877
0
5,915
3,943
0
32,338
W
Sun Wukong
JStackel
Sun Wukong
8,662
459
0
1,671
11,288
15,483
0
3,833
7,455
0
14,049
L
Sylvanus
Koloroko
Sylvanus
16,750
2,090
4,572
6,809
21,224
12,170
0
5,674
15,416
23,736
0
W
Tsukuyomi
Mickdisty
Tsukuyomi
16,135
2,762
0
31
12,465
4,400
0
6,974
5,491
0
29,891
W
11,315
797
3,173
2,395
6,685
2,518
0
4,050
2,635
55,166
0
L
Hou Yi
pepecdl
Hou Yi
6,995
4,594
0
0
10,160
3,674
0
2,949
7,211
0
33,055
W
12,626
1,328
3,349
1,508
10,544
11,123
0
5,971
4,573
25,573
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,276
Gold Earned
47,420
226
Minions Killed
215
6
Camps Cleared
7
1,045,400
Distance Traveled
1,008,555
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,498
863
65
6
3
228,909
0
L
Morgan Le Fay
9,122
829
42
4
0
184,807
0
L
King Arthur
9,351
850
24
2
0
211,621
1
W
Artemis
9,635
876
23
2
1
200,590
0
W
Sun Wukong
11,059
1,005
18
2
0
223,904
0
L
Sylvanus
9,934
903
16
1
2
189,361
0
W
Tsukuyomi
10,717
974
29
3
2
222,703
3
W
Ra
11,084
1,008
123
11
3
209,745
2
L
Hou Yi
9,515
865
68
6
2
193,857
1
W
Yemoja
10,781
980
33
3
0
188,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role