Player Matchup

Horus
Horus
Incooby
Horus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,101 Elo+
Party 1
Bakasura
Bakasura
TheonHarwell
Bakasura
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,006 Elo+
Party 1
Bellona
Bellona
nayporeta
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
quierespeleaok
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Artemis
Artemis
teruzek
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 3
1,500 SR
1,321 Elo+

VS

Team Averages
Level 24
1,490 SR
1,364 Elo+
Anubis
Anubis
FLASH3341
Anubis
Level 26
God Stats
8W - 8L
1,535 SR
Queue Stats
98W - 130L
1,329 Elo+
Solo
Hel
Hel
SKarmySK
Hel
Level 28
God Stats
1W - 1L
1,502 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Charybdis
Charybdis
TheAnkessBoss
Charybdis
Level 26
God Stats
10W - 8L
1,508 SR
Queue Stats
140W - 145L
1,378 Elo+
Solo
Gilgamesh
Gilgamesh
Xy幻想狂奏曲
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,374 Elo+
Solo
Skadi
Skadi
umademis
Skadi
Level 9
God Stats
4W - 4L
1,402 SR
Queue Stats
8W - 10L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Incooby
Horus
12
1 / 5 / 7
8,558
389
4,941
16,127
16,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
TheonHarwell
Bakasura
16
2 / 6 / 4
9,978
454
7,235
16,572
8,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
nayporeta
Bellona
15
3 / 11 / 1
9,457
430
5,843
20,257
15,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
7 / 8 / 2
11,101
505
14,452
16,406
6,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
teruzek
Artemis
14
1 / 7 / 3
9,040
411
8,549
15,105
5,801
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FLASH3341
Anubis
18
10 / 1 / 4
12,783
581
16,238
12,787
7,324
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 4 / 6
10,932
497
7,634
14,115
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
TheAnkessBoss
Charybdis
19
13 / 4 / 7
13,409
610
14,272
13,961
5,134
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 3 / 8
11,205
509
8,190
16,537
12,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
umademis
Skadi
17
6 / 3 / 9
11,777
535
8,856
11,984
4,109
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
14
Kills
34
37
Deaths
15
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Anubis
FLASH3341
Anubis
10
1
4
12
L
Horus
Incooby
Horus
1
5
7
0.9
W
1
4
6
1
W
Charybdis
TheAnkessBoss
Charybdis
13
4
7
4.13
L
Bakasura
TheonHarwell
Bakasura
2
6
4
0.67
W
4
3
8
2.67
L
Bellona
nayporeta
Bellona
3
11
1
0.32
L
7
8
2
1
L
Artemis
teruzek
Artemis
1
7
3
0.36
W
Skadi
umademis
Skadi
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,020
Damage
55,190
84,467
Taken
69,384
53,286
Mitigated
33,653
19,089
Healing
27,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
FLASH3341
Anubis
16,238
655
0
8,686
12,787
7,324
2,259
4,876
7,592
68,480
0
L
Horus
Incooby
Horus
4,941
1,467
800
4,361
16,127
16,664
69
4,955
10,819
376
15,476
W
7,634
692
2,593
7,007
14,115
4,451
2,011
1,863
12,252
65,374
0
W
Charybdis
TheAnkessBoss
Charybdis
14,272
7,792
0
4,584
13,961
5,134
5,226
1,976
11,610
0
82,393
L
Bakasura
TheonHarwell
Bakasura
7,235
4,399
0
4,247
16,572
8,278
0
3,378
13,145
0
58,051
W
8,190
2,102
0
2,411
16,537
12,635
765
3,258
13,209
0
41,488
L
Bellona
nayporeta
Bellona
5,843
1,916
0
2,061
20,257
15,701
176
6,503
13,666
1,101
40,345
L
14,452
7,857
507
3,804
16,406
6,842
430
9,663
6,553
51,410
5,449
L
Artemis
teruzek
Artemis
8,549
3,312
0
3,309
15,105
5,801
560
4,668
10,354
0
58,265
W
Skadi
umademis
Skadi
8,856
4,791
0
2,181
11,984
4,109
3,529
2,277
9,567
0
64,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,134
Gold Earned
60,106
376
Minions Killed
491
0
Camps Cleared
0
1,726,198
Distance Traveled
1,875,600
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,783
581
105
5
0
377,031
0
L
Horus
8,558
389
29
1
0
365,926
0
W
Hel
10,932
497
109
5
0
420,728
0
W
Charybdis
13,409
610
129
6
0
348,452
3
L
Bakasura
9,978
454
111
5
0
397,707
0
W
Gilgamesh
11,205
509
62
3
0
322,256
0
L
Bellona
9,457
430
65
3
0
340,031
0
L
Olorun
11,101
505
87
4
0
294,482
2
L
Artemis
9,040
411
84
4
0
328,052
2
W
Skadi
11,777
535
86
4
0
407,133
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role