Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
RefrigeratorRack
Ra
Level 42
God Stats
15W - 14L
1,585 SR
Queue Stats
92W - 73L
1,527 Elo+
Solo
Charybdis
Charybdis
SQUISHYPUFF
Charybdis
Level 155
God Stats
7W - 7L
1,465 SR
Queue Stats
307W - 336L
1,445 Elo+
Party 1
Fenrir
Fenrir
madimath
Fenrir
Level 17
God Stats
1W - 1L
1,787 SR
Queue Stats
1W - 1L
1,665 Elo+
Solo
Team Averages
Level 96
1,567 SR
1,527 Elo+

VS

Team Averages
Level 85
1,589 SR
1,526 Elo+
Ganesha
Ganesha
Fuentes642
Ganesha
Level 152
God Stats
1W - 4L
1,487 SR
Queue Stats
200W - 164L
1,591 Elo+
Party 2
Artemis
Artemis
Karagetic
Artemis
Level 95
God Stats
7W - 4L
1,520 SR
Queue Stats
191W - 172L
1,514 Elo+
Party 2
Olorun
Olorun
NaturesPotato
Olorun
Level 28
God Stats
3W - 5L
1,515 SR
Queue Stats
94W - 94L
1,409 Elo+
Solo
Bastet
Bastet
RealNameles
Bastet
Level 123
God Stats
3W - 0L
1,738 SR
Queue Stats
43W - 46L
1,548 Elo+
Party 2
Odin
Odin
TEDACHE
Odin
Level 26
God Stats
2W - 0L
1,684 SR
Queue Stats
39W - 23L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 2 / 5
9,007
751
8,762
11,586
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
 
Bacchus
14
2 / 3 / 6
8,741
728
5,233
12,079
13,375
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
7 / 5 / 3
10,612
884
10,216
10,369
4,664
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
SQUISHYPUFF
Charybdis
15
2 / 5 / 8
9,630
803
8,040
11,715
4,168
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
madimath
Fenrir
15
2 / 4 / 5
8,963
747
8,136
11,533
7,884
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Fuentes642
Ganesha
15
0 / 1 / 14
9,590
799
8,152
11,973
14,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Karagetic
Artemis
15
4 / 6 / 9
9,878
823
9,207
9,045
4,091
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 2 / 11
10,173
848
10,938
8,253
4,107
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
17
8 / 5 / 4
11,106
926
11,531
10,262
4,860
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
TEDACHE
Odin
15
2 / 2 / 10
9,123
760
6,101
8,550
8,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
66
16
Kills
18
19
Deaths
16
27
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
2
5
2.75
L
Bacchus
 
Bacchus
2
3
6
1.67
W
Ganesha
Fuentes642
Ganesha
0
1
14
7
W
Artemis
Karagetic
Artemis
4
6
9
1.42
W
4
2
11
4.75
W
Bastet
8
5
4
2
L
7
5
3
1.7
L
Charybdis
SQUISHYPUFF
Charybdis
2
5
8
1.2
W
Odin
TEDACHE
Odin
2
2
10
3.5
L
Fenrir
madimath
Fenrir
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,387
Damage
45,929
57,282
Taken
48,083
34,816
Mitigated
36,476
9,627
Healing
7,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,762
1,563
0
3,434
11,586
4,725
44
4,096
7,451
31,946
2,551
L
Bacchus
 
Bacchus
5,233
228
182
555
12,079
13,375
62
3,782
8,175
16,463
0
W
Ganesha
Fuentes642
Ganesha
8,152
914
0
2,185
11,973
14,813
11
7,543
4,430
24,097
0
W
Artemis
Karagetic
Artemis
9,207
3,749
0
558
9,045
4,091
2,088
4,297
4,748
0
24,482
W
10,938
6,897
1,021
3,071
8,253
4,107
1,818
4,683
3,570
50,125
0
W
Bastet
11,531
2,501
0
310
10,262
4,860
948
3,373
6,889
0
33,163
L
10,216
924
2,919
1,891
10,369
4,664
0
3,122
7,162
30,138
0
L
Charybdis
SQUISHYPUFF
Charybdis
8,040
3,081
0
0
11,715
4,168
140
3,650
7,964
0
33,882
W
Odin
TEDACHE
Odin
6,101
732
0
502
8,550
8,605
122
4,272
4,278
0
10,883
L
Fenrir
madimath
Fenrir
8,136
1,414
0
646
11,533
7,884
0
4,723
6,398
0
22,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,953
Gold Earned
49,870
260
Minions Killed
224
8
Camps Cleared
6
1,058,985
Distance Traveled
1,139,598
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,007
751
71
6
1
206,088
1
L
Bacchus
8,741
728
26
2
0
243,646
1
W
Ganesha
9,590
799
8
1
0
247,713
7
W
Artemis
9,878
823
39
3
0
197,989
0
W
Olorun
10,173
848
81
7
4
218,484
4
W
Bastet
11,106
926
66
6
2
240,228
1
L
Ra
10,612
884
49
4
2
196,462
5
L
Charybdis
9,630
803
74
6
3
193,084
1
W
Odin
9,123
760
30
3
0
235,184
0
L
Fenrir
8,963
747
40
3
2
219,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role