Player Matchup

Hun Batz
Hun Batz
DiabloGudana
Hun Batz
Level 99
God Stats
0W - 3L
1,362 SR
Queue Stats
237W - 210L
1,482 Elo+
Party 2
Achilles
Achilles
Gmoney3184
Achilles
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 28L
1,348 Elo+
Party 2
Discordia
Discordia
Gulabz
Discordia
Level 109
God Stats
2W - 1L
1,874 SR
Queue Stats
262W - 232L
1,454 Elo+
Party 2
Team Averages
Level 79
1,579 SR
1,428 Elo+

VS

Team Averages
Level 67
1,675 SR
1,433 Elo+
Cthulhu
Cthulhu
Itskatkashi
Cthulhu
Level 25
God Stats
7W - 3L
1,824 SR
Queue Stats
57W - 46L
1,364 Elo+
Party 1
Ra
Ra
NoobHunnr74
Ra
Level 49
God Stats
10W - 2L
1,700 SR
Queue Stats
46W - 34L
1,477 Elo+
Party 1
Charybdis
Charybdis
joeybot500
Charybdis
Level 128
God Stats
14W - 3L
1,500 SR
Queue Stats
222W - 164L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DiabloGudana
Hun Batz
11
3 / 7 / 2
7,185
719
7,993
9,918
3,270
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
Gmoney3184
Achilles
9
1 / 3 / 2
6,248
625
2,592
6,748
4,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Discordia
Gulabz
Discordia
10
1 / 8 / 3
6,600
660
4,997
7,212
2,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Itskatkashi
Cthulhu
13
7 / 1 / 9
8,354
835
7,507
8,949
8,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 2 / 14
7,867
787
3,967
5,192
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
joeybot500
Charybdis
13
8 / 2 / 8
8,583
858
9,277
9,002
2,777
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
5
Kills
18
18
Deaths
5
7
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
DiabloGudana
Hun Batz
3
7
2
0.57
L
Achilles
Gmoney3184
Achilles
1
3
2
0.67
L
Discordia
Gulabz
Discordia
1
8
3
0.31
W
Cthulhu
Itskatkashi
Cthulhu
7
1
9
11.5
W
3
2
14
5
W
Charybdis
joeybot500
Charybdis
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,582
Damage
20,751
23,878
Taken
23,143
10,527
Mitigated
12,587
924
Healing
9,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
DiabloGudana
Hun Batz
7,993
1,066
0
285
9,918
3,270
0
4,699
4,671
0
23,171
L
Achilles
Gmoney3184
Achilles
2,592
516
0
509
6,748
4,905
0
3,113
3,457
0
4,447
L
Discordia
Gulabz
Discordia
4,997
336
0
130
7,212
2,352
0
3,064
4,065
15,972
0
W
Cthulhu
Itskatkashi
Cthulhu
7,507
876
244
1,696
8,949
8,356
0
1,682
6,810
14,285
0
W
3,967
406
1,937
1,919
5,192
1,454
399
521
4,365
16,346
0
W
Charybdis
joeybot500
Charybdis
9,277
5,596
0
4,021
9,002
2,777
910
2,719
5,833
0
39,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,033
Gold Earned
24,804
77
Minions Killed
118
4
Camps Cleared
5
457,807
Distance Traveled
497,861
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,185
719
37
4
1
162,832
4
L
Achilles
6,248
625
9
1
1
167,354
0
L
Discordia
6,600
660
31
3
2
127,621
0
W
Cthulhu
8,354
835
29
3
1
166,868
1
W
Ra
7,867
787
37
4
0
165,620
1
W
Charybdis
8,583
858
52
5
4
165,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role