Player Matchup

Scylla
Scylla
 
Scylla
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
Cynical__J0k3r
Charybdis
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 75L
1,639 Elo+
Party 1
Sun Wukong
Sun Wukong
Wheresallan
Sun Wukong
Level 58
God Stats
11W - 12L
1,588 SR
Queue Stats
611W - 645L
1,597 Elo+
Solo
Team Averages
Level 117
1,529 SR
1,579 Elo+

VS

Team Averages
Level 76
1,635 SR
1,518 Elo+
Thanatos
Thanatos
AlfredoTrog69
Thanatos
Level 59
God Stats
3W - 7L
1,728 SR
Queue Stats
211W - 224L
1,519 Elo+
Party 2
Ah Puch
Ah Puch
TrashGod7409
Ah Puch
Level 69
God Stats
11W - 10L
1,526 SR
Queue Stats
147W - 188L
1,483 Elo+
Solo
Cthulhu
Cthulhu
zelleme
Cthulhu
Level 101
God Stats
3W - 1L
1,652 SR
Queue Stats
166W - 170L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
5 / 2 / 5
10,203
729
15,118
8,247
2,461
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Cynical__J0k3r
Charybdis
13
1 / 4 / 8
9,271
662
9,124
8,245
2,312
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Wheresallan
Sun Wukong
14
5 / 3 / 5
10,711
765
12,703
16,803
13,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AlfredoTrog69
Thanatos
13
6 / 5 / 3
9,695
693
9,442
15,658
6,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
TrashGod7409
Ah Puch
14
2 / 2 / 5
9,124
652
8,119
12,465
4,531
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
zelleme
Cthulhu
11
1 / 4 / 6
8,654
618
11,662
16,393
9,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
11
Kills
9
9
Deaths
11
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
2
5
3.75
L
Thanatos
AlfredoTrog69
Thanatos
6
5
3
1.5
W
Charybdis
Cynical__J0k3r
Charybdis
1
4
8
1.25
L
Ah Puch
TrashGod7409
Ah Puch
2
2
5
2.25
W
Sun Wukong
Wheresallan
Sun Wukong
5
3
5
2.5
L
Cthulhu
zelleme
Cthulhu
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,945
Damage
29,223
33,295
Taken
44,516
18,298
Mitigated
20,806
10,342
Healing
17,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
15,118
960
0
2,647
8,247
2,461
422
5,989
2,258
27,369
0
L
Thanatos
AlfredoTrog69
Thanatos
9,442
4,033
0
7,999
15,658
6,513
0
6,784
8,682
0
28,256
W
Charybdis
Cynical__J0k3r
Charybdis
9,124
4,347
0
673
8,245
2,312
1,019
5,672
2,573
0
32,124
L
Ah Puch
TrashGod7409
Ah Puch
8,119
166
142
6,264
12,465
4,531
265
5,396
6,829
33,861
0
W
Sun Wukong
Wheresallan
Sun Wukong
12,703
1,115
354
6,668
16,803
13,525
0
8,682
8,121
5,573
31,035
L
Cthulhu
zelleme
Cthulhu
11,662
1,179
516
2,668
16,393
9,762
0
5,753
10,442
32,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,185
Gold Earned
27,473
153
Minions Killed
155
5
Camps Cleared
8
770,599
Distance Traveled
771,892
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,203
729
43
3
0
248,284
5
L
Thanatos
9,695
693
44
3
5
267,829
1
W
Charybdis
9,271
662
59
4
2
242,895
0
L
Ah Puch
9,124
652
75
5
2
254,166
0
W
Sun Wukong
10,711
765
51
4
3
279,420
4
L
Cthulhu
8,654
618
36
3
1
249,897
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role