Player Matchup

Tyr
Tyr
Danjojo
Tyr
Level 96
God Stats
7W - 1L
1,618 SR
Queue Stats
74W - 59L
1,596 Elo+
Party 1
Arachne
Arachne
GameAlot37
Arachne
Level 77
God Stats
27W - 13L
1,822 SR
Queue Stats
101W - 82L
1,567 Elo+
Party 1
Yemoja
Yemoja
Shiroxkuru
Yemoja
Level 55
God Stats
12W - 9L
1,552 SR
Queue Stats
107W - 105L
1,478 Elo+
Party 2
Raijin
Raijin
Thadra
Raijin
Level 59
God Stats
8W - 7L
1,320 SR
Queue Stats
366W - 377L
1,491 Elo+
Solo
Skadi
Skadi
TheLostBlaze
Skadi
Level 89
God Stats
13W - 12L
1,451 SR
Queue Stats
308W - 301L
1,467 Elo+
Party 2
Team Averages
Level 75
1,552 SR
1,520 Elo+

VS

Team Averages
Level 91
1,506 SR
1,543 Elo+
Izanami
Izanami
Gezora7
Izanami
Level 153
God Stats
3W - 2L
1,686 SR
Queue Stats
18W - 4L
1,631 Elo+
Solo
Geb
Geb
Medusa15
Geb
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
131W - 117L
1,553 Elo+
Party 3
Mulan
Mulan
Tigerhand
Mulan
Level 123
God Stats
5W - 8L
1,375 SR
Queue Stats
400W - 399L
1,545 Elo+
Party 3
Ratatoskr
Ratatoskr
Zencron
Ratatoskr
Level 66
God Stats
19W - 24L
1,486 SR
Queue Stats
506W - 475L
1,530 Elo+
Solo
Raijin
Raijin
ribbondancers
Raijin
Level 54
God Stats
0W - 2L
1,482 SR
Queue Stats
92W - 108L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
15
2 / 3 / 2
9,142
538
7,742
12,706
7,928
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
GameAlot37
Arachne
16
5 / 1 / 2
9,710
571
7,259
10,643
4,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
Shiroxkuru
Yemoja
12
1 / 0 / 3
8,235
484
2,420
7,099
5,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
Thadra
Raijin
16
5 / 1 / 0
9,718
572
9,203
7,530
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 0 / 4
9,940
585
12,563
7,300
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Gezora7
Izanami
16
1 / 3 / 0
9,439
555
2,467
7,852
2,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 4 / 0
6,521
384
3,966
13,396
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mulan
Tigerhand
Mulan
15
3 / 3 / 1
9,353
550
9,221
13,085
13,254
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ratatoskr
Zencron
Ratatoskr
13
0 / 3 / 0
7,542
444
5,530
11,156
3,666
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 5 / 0
8,320
489
3,151
9,394
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
18
Kills
5
5
Deaths
18
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
2
3
2
1
W
Arachne
GameAlot37
Arachne
5
1
2
6
L
Izanami
Gezora7
Izanami
1
3
0
0.33
L
1
4
0
0.25
W
Yemoja
Shiroxkuru
Yemoja
1
0
3
2.5
W
Raijin
Thadra
Raijin
5
1
0
5
W
5
0
4
7
L
Mulan
Tigerhand
Mulan
3
3
1
1.17
L
Ratatoskr
Zencron
Ratatoskr
0
3
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,187
Damage
24,335
45,278
Taken
54,883
23,921
Mitigated
31,444
21,354
Healing
6,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
7,742
1,595
0
5,047
12,706
7,928
835
241
12,465
0
49,883
W
Arachne
GameAlot37
Arachne
7,259
5,234
0
5,981
10,643
4,811
552
1,828
8,733
0
69,061
L
Izanami
Gezora7
Izanami
2,467
1,448
0
1,168
7,852
2,472
0
4,427
3,153
0
77,331
L
3,966
513
0
1,038
13,396
8,752
0
5,117
8,053
15,986
0
W
Yemoja
Shiroxkuru
Yemoja
2,420
462
617
1,863
7,099
5,831
106
1,382
5,683
28,721
0
W
Raijin
Thadra
Raijin
9,203
1,544
134
3,074
7,530
2,521
115
1,759
5,771
67,462
0
W
12,563
6,418
0
4,638
7,300
2,830
1,937
1,629
5,509
0
83,723
L
Mulan
Tigerhand
Mulan
9,221
2,608
0
3,159
13,085
13,254
0
0
13,085
0
61,957
L
Ratatoskr
Zencron
Ratatoskr
5,530
934
0
385
11,156
3,666
0
1,476
9,628
0
58,170
L
3,151
42
0
1,138
9,394
3,300
0
53
9,341
54,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,745
Gold Earned
41,175
559
Minions Killed
566
0
Camps Cleared
0
1,685,012
Distance Traveled
1,570,455
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,142
538
99
6
0
358,622
6
W
Arachne
9,710
571
124
7
0
372,461
1
L
Izanami
9,439
555
164
10
0
322,591
5
L
Geb
6,521
384
20
1
0
314,791
1
W
Yemoja
8,235
484
55
3
0
300,023
8
W
Raijin
9,718
572
151
9
0
305,667
6
W
Skadi
9,940
585
130
8
0
348,239
5
L
Mulan
9,353
550
142
8
0
278,487
6
L
Ratatoskr
7,542
444
108
6
0
359,957
0
L
Raijin
8,320
489
132
8
0
294,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role