Player Matchup

Jormungandr
Jormungandr
DSKeks
Jormungandr
Level 87
God Stats
7W - 5L
1,474 SR
Queue Stats
246W - 257L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
Heisenberg3005
Cthulhu
Level 85
God Stats
3W - 2L
1,714 SR
Queue Stats
365W - 394L
1,436 Elo+
Party 1
Anubis
Anubis
Szipu
Anubis
Level 30
God Stats
3W - 2L
1,463 SR
Queue Stats
67W - 69L
1,406 Elo+
Solo
Heimdallr
Heimdallr
THS RastA
Heimdallr
Level 146
God Stats
0W - 2L
1,280 SR
Queue Stats
454W - 494L
1,352 Elo+
Party 3
Ganesha
Ganesha
VeCtRuM BiDoN
Ganesha
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 126L
1,446 Elo+
Party 3
Team Averages
Level 94
1,486 SR
1,413 Elo+

VS

Team Averages
Level 104
1,421 SR
1,439 Elo+
Cthulhu
Cthulhu
CuryWurst
Cthulhu
Level 152
God Stats
2W - 0L
1,424 SR
Queue Stats
49W - 38L
1,428 Elo+
Party 2
Hel
Hel
J4dr00
Hel
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 73L
1,488 Elo+
Party 2
Izanami
Izanami
djigit
Izanami
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 104L
1,435 Elo+
Solo
Set
Set
neciaa
Set
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,437 Elo+
Party 2
Cerberus
Cerberus
prekill
Cerberus
Level 86
God Stats
2W - 0L
1,183 SR
Queue Stats
92W - 91L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DSKeks
Jormungandr
20
3 / 6 / 16
13,609
619
18,313
28,591
53,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
7 / 6 / 13
13,990
636
27,711
28,877
40,830
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
Szipu
Anubis
20
11 / 5 / 14
16,071
731
40,041
25,825
13,271
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
THS RastA
Heimdallr
20
6 / 5 / 15
13,554
616
32,769
21,642
10,182
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
19
0 / 8 / 24
13,180
599
16,279
31,640
38,832
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CuryWurst
Cthulhu
20
5 / 4 / 18
14,780
672
35,543
34,997
35,726
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hel
J4dr00
Hel
20
6 / 2 / 13
14,234
647
19,063
20,403
16,714
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
djigit
Izanami
20
10 / 10 / 11
15,232
692
30,066
29,729
11,411
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Set
neciaa
Set
20
4 / 6 / 16
14,010
637
16,699
35,814
23,795
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
prekill
Cerberus
20
4 / 5 / 17
14,221
646
19,768
41,467
75,131
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
104
27
Kills
29
30
Deaths
27
82
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CuryWurst
Cthulhu
5
4
18
3.5
L
Jormungandr
DSKeks
Jormungandr
3
6
16
1.83
L
7
6
13
2.25
W
Hel
J4dr00
Hel
6
2
13
6.25
L
Anubis
Szipu
Anubis
11
5
14
3.6
L
Heimdallr
THS RastA
Heimdallr
6
5
15
2.7
L
Ganesha
0
8
24
1.5
W
Izanami
djigit
Izanami
10
10
11
1.55
W
Set
neciaa
Set
4
6
16
2
W
Cerberus
prekill
Cerberus
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

135,113
Damage
121,139
136,575
Taken
162,410
156,587
Mitigated
162,777
54,923
Healing
86,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CuryWurst
Cthulhu
35,543
1,057
5,032
10,442
34,997
35,726
343
20,720
13,693
63,746
0
L
Jormungandr
DSKeks
Jormungandr
18,313
5,591
3,308
3,994
28,591
53,472
943
11,257
17,334
34,460
0
L
27,711
1,958
8,294
6,513
28,877
40,830
1,699
13,393
15,484
50,110
0
W
Hel
J4dr00
Hel
19,063
1,469
19,454
11,440
20,403
16,714
1,476
14,580
5,330
46,027
0
L
Anubis
Szipu
Anubis
40,041
994
487
13,991
25,825
13,271
286
17,681
8,144
83,803
0
L
Heimdallr
THS RastA
Heimdallr
32,769
19,304
744
5,879
21,642
10,182
1,453
14,957
6,685
0
51,888
L
Ganesha
16,279
1,502
6,676
5,037
31,640
38,832
613
17,086
14,554
24,153
0
W
Izanami
djigit
Izanami
30,066
20,827
2,695
8,060
29,729
11,411
2,367
22,023
7,158
0
67,256
W
Set
neciaa
Set
16,699
8,336
2,192
11,978
35,814
23,795
1,935
20,603
14,843
0
32,251
W
Cerberus
prekill
Cerberus
19,768
2,118
2,942
12,150
41,467
75,131
623
22,139
19,042
34,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,404
Gold Earned
72,477
222
Minions Killed
222
0
Camps Cleared
0
1,692,520
Distance Traveled
2,047,757
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,780
672
59
3
0
451,238
0
L
Jormungandr
13,609
619
28
1
0
323,649
0
L
Cthulhu
13,990
636
61
3
0
359,293
0
W
Hel
14,234
647
51
2
0
432,551
0
L
Anubis
16,071
731
87
4
0
339,017
2
L
Heimdallr
13,554
616
46
2
0
337,354
0
L
Ganesha
13,180
599
0
0
0
333,207
1
W
Izanami
15,232
692
59
3
0
322,969
3
W
Set
14,010
637
31
1
0
402,484
0
W
Cerberus
14,221
646
22
1
0
438,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role