Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
GuitarCat24
Danzaburou
Level 97
God Stats
44W - 39L
1,594 SR
Queue Stats
81W - 107L
1,369 Elo+
Party 1
Zeus
Zeus
ZinQMoDz111
Zeus
Level 67
God Stats
2W - 1L
1,462 SR
Queue Stats
129W - 165L
1,279 Elo+
Party 1
Team Averages
Level 107
1,519 SR
1,383 Elo+

VS

Team Averages
Level 117
1,495 SR
1,477 Elo+
Cerberus
Cerberus
XxTuNexChIxX
Cerberus
Level 123
God Stats
13W - 15L
1,591 SR
Queue Stats
332W - 362L
1,478 Elo+
Solo
Janus
Janus
geffpH1
Janus
Level 123
God Stats
15W - 14L
1,394 SR
Queue Stats
197W - 248L
1,432 Elo+
Solo
Hun Batz
Hun Batz
papipe70
Hun Batz
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 23L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
2 / 3 / 2
7,270
727
6,606
12,783
7,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
GuitarCat24
Danzaburou
11
2 / 5 / 1
6,839
684
4,602
8,752
2,390
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 8 / 3
6,526
653
7,742
7,695
2,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
XxTuNexChIxX
Cerberus
12
2 / 2 / 13
8,093
809
6,455
14,377
11,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Janus
geffpH1
Janus
11
6 / 3 / 8
7,803
780
7,933
6,878
2,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
papipe70
Hun Batz
13
8 / 0 / 8
8,532
853
9,494
6,762
3,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
5
Kills
16
16
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
2
3
2
1
L
Danzaburou
GuitarCat24
Danzaburou
2
5
1
0.5
W
Cerberus
XxTuNexChIxX
Cerberus
2
2
13
4.25
L
1
8
3
0.31
W
Janus
geffpH1
Janus
6
3
8
3.33
W
Hun Batz
papipe70
Hun Batz
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,950
Damage
23,882
29,230
Taken
28,017
12,453
Mitigated
17,228
8,351
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
6,606
1,214
2,127
4,700
12,783
7,973
0
5,873
6,245
14,404
0
L
Danzaburou
GuitarCat24
Danzaburou
4,602
1,861
0
1,524
8,752
2,390
0
3,770
4,518
0
23,521
W
Cerberus
XxTuNexChIxX
Cerberus
6,455
461
326
6,935
14,377
11,159
416
6,566
7,515
20,761
0
L
7,742
1,053
0
0
7,695
2,090
0
4,314
3,089
16,495
0
W
Janus
geffpH1
Janus
7,933
826
0
613
6,878
2,493
224
4,312
2,310
28,688
0
W
Hun Batz
papipe70
Hun Batz
9,494
1,839
0
1,622
6,762
3,576
32
3,366
3,292
0
21,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,635
Gold Earned
24,428
91
Minions Killed
161
2
Camps Cleared
6
442,492
Distance Traveled
588,358
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,270
727
18
2
0
166,683
1
L
Danzaburou
6,839
684
48
5
2
170,247
1
W
Cerberus
8,093
809
66
7
1
199,164
1
L
Zeus
6,526
653
25
3
0
105,562
0
W
Janus
7,803
780
56
6
3
176,806
1
W
Hun Batz
8,532
853
39
4
2
212,388
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role