Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Glorious188
Cthulhu
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 16L
1,416 Elo+
Party 2
Charybdis
Charybdis
JustImpossible
Charybdis
Level 126
God Stats
8W - 9L
1,526 SR
Queue Stats
29W - 51L
1,439 Elo+
Party 2
Team Averages
Level 100
1,509 SR
1,452 Elo+

VS

Team Averages
Level 45
1,342 SR
1,264 Elo+
Cthulhu
Cthulhu
Forlax4
Cthulhu
Level 40
God Stats
29W - 18L
1,569 SR
Queue Stats
71W - 98L
1,392 Elo+
Party 1
Kukulkan
Kukulkan
Gurman21
Kukulkan
Level 7
God Stats
0W - 1L
1,300 SR
Queue Stats
1W - 7L
1,059 Elo+
Party 1
Kali
Kali
сатоши
Kali
Level 89
God Stats
0W - 1L
1,158 SR
Queue Stats
38W - 57L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
4 / 0 / 9
11,921
662
6,155
13,155
12,815
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Glorious188
Cthulhu
15
6 / 1 / 8
11,905
661
15,399
14,232
16,701
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charybdis
JustImpossible
Charybdis
16
5 / 3 / 10
12,400
689
21,976
12,388
8,993
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Forlax4
Cthulhu
11
0 / 5 / 2
9,415
523
4,958
18,625
22,321
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
Gurman21
Kukulkan
14
0 / 5 / 3
10,099
561
12,220
14,831
5,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 5 / 0
11,483
638
10,489
23,265
13,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
15
Kills
4
4
Deaths
15
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
0
9
8.5
L
Cthulhu
Forlax4
Cthulhu
0
5
2
0.2
W
Cthulhu
Glorious188
Cthulhu
6
1
8
10
L
Kukulkan
Gurman21
Kukulkan
0
5
3
0.3
W
Charybdis
JustImpossible
Charybdis
5
3
10
3.33
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,530
Damage
27,667
39,775
Taken
56,721
38,509
Mitigated
41,251
11,708
Healing
10,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,155
1,306
0
4,163
13,155
12,815
482
6,025
6,400
15,988
0
L
Cthulhu
Forlax4
Cthulhu
4,958
156
385
1,209
18,625
22,321
0
5,966
12,659
21,841
0
W
Cthulhu
Glorious188
Cthulhu
15,399
735
2,036
913
14,232
16,701
0
6,945
7,287
32,959
0
L
Kukulkan
Gurman21
Kukulkan
12,220
1,006
0
2,556
14,831
5,893
0
6,070
8,761
49,627
0
W
Charybdis
JustImpossible
Charybdis
21,976
13,801
0
4,596
12,388
8,993
2,764
4,927
7,461
0
85,107
L
10,489
4,531
0
6,110
23,265
13,037
0
10,604
12,661
0
44,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,226
Gold Earned
30,997
186
Minions Killed
175
10
Camps Cleared
4
952,468
Distance Traveled
890,894
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,921
662
25
1
5
331,007
2
L
Cthulhu
9,415
523
23
1
3
253,299
1
W
Cthulhu
11,905
661
37
2
1
350,729
3
L
Kukulkan
10,099
561
78
4
0
282,981
0
W
Charybdis
12,400
689
124
7
4
270,732
0
L
Kali
11,483
638
74
4
1
354,614
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role