Player Matchup

Rama
Rama
Bobman108
Rama
Level 87
God Stats
1W - 3L
1,382 SR
Queue Stats
166W - 177L
1,528 Elo+
Party 1
Bellona
Bellona
The1WhoFollowsU
Bellona
Level 24
God Stats
29W - 40L
1,420 SR
Queue Stats
42W - 57L
1,437 Elo+
Party 1
Tiamat
Tiamat
aProBore90
Tiamat
Level 119
God Stats
3W - 7L
1,520 SR
Queue Stats
309W - 334L
1,505 Elo+
Party 1
Team Averages
Level 77
1,441 SR
1,490 Elo+

VS

Team Averages
Level 68
1,862 SR
1,826 Elo+
Khepri
Khepri
AgileAardvark
Khepri
Level 23
God Stats
12W - 2L
2,029 SR
Queue Stats
22W - 3L
1,990 Elo+
Party 2
Osiris
Osiris
CarterDaGawd
Osiris
Level 129
God Stats
3W - 1L
1,648 SR
Queue Stats
114W - 13L
2,048 Elo+
Party 2
Zeus
Zeus
Emsorpo
Zeus
Level 51
God Stats
4W - 3L
1,909 SR
Queue Stats
105W - 116L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 7 / 2
6,860
762
4,690
8,812
2,965
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 5 / 0
5,590
621
2,483
10,443
6,464
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
aProBore90
Tiamat
9
1 / 8 / 0
6,171
686
5,895
10,192
6,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 17
7,867
874
2,507
8,807
9,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
11
8 / 1 / 11
8,908
990
10,533
10,357
12,869
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
Emsorpo
Zeus
13
11 / 2 / 8
8,968
996
12,013
5,216
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
56
2
Kills
20
20
Deaths
3
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
1
0
17
9.5
L
Rama
1
7
2
0.29
W
Osiris
8
1
11
13.5
W
Zeus
Emsorpo
Zeus
11
2
8
7.5
L
0
5
0
0
L
Tiamat
aProBore90
Tiamat
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,068
Damage
25,053
29,447
Taken
24,380
15,516
Mitigated
24,299
1,292
Healing
6,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,507
537
0
2,450
8,807
9,319
384
1,649
6,927
7,399
0
L
Rama
4,690
2,544
0
250
8,812
2,965
0
3,927
4,685
0
15,410
W
Osiris
10,533
3,947
666
2,884
10,357
12,869
783
2,402
7,694
0
22,883
W
Zeus
Emsorpo
Zeus
12,013
1,437
0
352
5,216
2,111
736
1,616
3,477
39,052
0
L
2,483
677
66
560
10,443
6,464
0
6,743
3,306
0
12,865
L
Tiamat
aProBore90
Tiamat
5,895
574
0
416
10,192
6,087
0
3,707
6,253
12,778
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,621
Gold Earned
25,743
65
Minions Killed
93
3
Camps Cleared
6
431,221
Distance Traveled
539,251
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,867
874
8
1
0
186,952
1
L
Rama
6,860
762
25
3
1
142,863
1
W
Osiris
8,908
990
23
3
4
199,653
0
W
Zeus
8,968
996
62
7
2
152,646
4
L
Bellona
5,590
621
21
2
1
136,144
0
L
Tiamat
6,171
686
19
2
1
152,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role