Player Matchup

Baron Samedi
Baron Samedi
AxelMem
Baron Samedi
Level 84
God Stats
9W - 5L
1,633 SR
Queue Stats
523W - 518L
1,659 Elo+
Solo
Thoth
Thoth
Calmlybreathe
Thoth
Level 158
God Stats
3W - 2L
1,494 SR
Queue Stats
145W - 138L
1,581 Elo+
Solo
Cthulhu
Cthulhu
EOS KRONUS
Cthulhu
Level 160
God Stats
3W - 0L
1,527 SR
Queue Stats
64W - 57L
1,616 Elo+
Solo
Nike
Nike
UsedLemon
Nike
Level 157
God Stats
2W - 0L
1,718 SR
Queue Stats
87W - 110L
1,588 Elo+
Solo
Tyr
Tyr
grandmasmuggler
Tyr
Level 65
God Stats
4W - 2L
1,533 SR
Queue Stats
269W - 206L
1,621 Elo+
Solo
Team Averages
Level 125
1,581 SR
1,613 Elo+

VS

Team Averages
Level 139
1,593 SR
1,595 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
FangBladex3
Terra
Level 153
God Stats
7W - 6L
1,699 SR
Queue Stats
507W - 380L
1,707 Elo+
Solo
Apollo
Apollo
Oddimize
Apollo
Level 160
God Stats
2W - 2L
1,556 SR
Queue Stats
260W - 237L
1,617 Elo+
Solo
He Bo
He Bo
amilcar2013
He Bo
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 63L
1,610 Elo+
Solo
Ratatoskr
Ratatoskr
fuzzybunniezz45
Ratatoskr
Level 155
God Stats
4W - 2L
1,708 SR
Queue Stats
266W - 267L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AxelMem
Baron Samedi
16
3 / 7 / 11
10,224
682
9,232
13,274
10,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
6 / 2 / 13
12,224
815
25,861
7,584
3,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cthulhu
EOS KRONUS
Cthulhu
16
2 / 5 / 10
9,851
657
16,935
21,592
25,895
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nike
19
4 / 2 / 17
10,977
732
18,988
16,384
18,322
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 4 / 11
11,461
764
17,240
30,344
27,812
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
19
6 / 2 / 12
11,065
738
17,242
15,312
7,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 3 / 13
10,009
667
9,255
20,171
20,317
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Oddimize
Apollo
18
4 / 7 / 12
10,647
710
13,758
20,412
10,391
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

17
6 / 5 / 9
11,276
752
16,834
14,554
6,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ratatoskr
fuzzybunniezz45
Ratatoskr
15
1 / 4 / 11
9,811
654
10,993
29,142
11,697
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
76
21
Kills
19
20
Deaths
21
62
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
2
12
6
W
Baron Samedi
AxelMem
Baron Samedi
3
7
11
1.21
W
6
2
13
6.25
W
Cthulhu
EOS KRONUS
Cthulhu
2
5
10
1.4
L
2
3
13
2.83
L
Apollo
Oddimize
Apollo
4
7
12
1.43
W
Nike
4
2
17
6.25
L
6
5
9
2.1
L
Ratatoskr
fuzzybunniezz45
Ratatoskr
1
4
11
1.63
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,256
Damage
68,082
89,178
Taken
99,591
86,095
Mitigated
55,754
42,052
Healing
48,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,242
5,264
4,042
5,874
15,312
7,083
1,456
8,364
6,398
37,448
0
W
Baron Samedi
AxelMem
Baron Samedi
9,232
651
6,708
2,680
13,274
10,194
654
8,565
4,605
17,336
0
W
25,861
971
1,043
1,479
7,584
3,872
2,129
3,635
3,921
57,389
0
W
Cthulhu
EOS KRONUS
Cthulhu
16,935
326
2,774
5,960
21,592
25,895
406
8,657
12,580
23,971
0
L
9,255
1,263
11,254
6,536
20,171
20,317
175
10,295
8,957
13,280
0
L
Apollo
Oddimize
Apollo
13,758
11,018
188
4,135
20,412
10,391
1,376
11,019
8,608
0
30,160
W
Nike
18,988
427
1,573
5,920
16,384
18,322
630
7,326
8,881
0
29,293
L
16,834
196
1,661
2,880
14,554
6,266
0
6,683
7,225
32,338
0
L
Ratatoskr
fuzzybunniezz45
Ratatoskr
10,993
2,092
707
11,585
29,142
11,697
216
14,066
13,819
0
19,406
W
17,240
1,887
326
13,589
30,344
27,812
1,212
14,087
15,860
0
29,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,737
Gold Earned
52,808
160
Minions Killed
150
0
Camps Cleared
0
1,331,268
Distance Traveled
1,329,498
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,065
738
32
2
0
262,257
0
W
Baron Samedi
10,224
682
13
1
0
242,902
3
W
Thoth
12,224
815
68
5
0
241,462
0
W
Cthulhu
9,851
657
33
2
0
247,149
0
L
Terra
10,009
667
12
1
0
289,898
6
L
Apollo
10,647
710
34
2
0
231,157
2
W
Nike
10,977
732
27
2
0
308,686
1
L
He Bo
11,276
752
61
4
0
263,990
1
L
Ratatoskr
9,811
654
11
1
0
282,196
1
W
Tyr
11,461
764
19
1
0
291,069
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role