Player Matchup

Sobek
Sobek
KeyesInTheTrap
Sobek
Level 49
God Stats
0W - 2L
1,408 SR
Queue Stats
2W - 3L
1,067 Elo+
Party 2
Medusa
Medusa
lordho3kage
Medusa
Level 7
God Stats
0W - 1L
1,798 SR
Queue Stats
2W - 4L
1,067 Elo+
Party 2
Hel
Hel
nessx420x69x
Hel
Level 8
God Stats
0W - 1L
1,493 SR
Queue Stats
0W - 2L
1,067 Elo+
Party 2
Team Averages
Level 21
1,566 SR
1,067 Elo+

VS

Team Averages
Level 73
1,606 SR
1,491 Elo+
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BarneyOnPerc30
Bacchus
Level 72
God Stats
12W - 7L
1,903 SR
Queue Stats
441W - 444L
1,558 Elo+
Party 1
Cthulhu
Cthulhu
hanger6
Cthulhu
Level 40
God Stats
3W - 7L
1,416 SR
Queue Stats
5W - 12L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 2
6,805
619
2,809
15,376
16,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
9
1 / 9 / 0
6,211
565
6,759
10,751
3,838
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 7 / 1
5,903
537
2,075
7,606
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
12 / 0 / 9
9,301
846
10,833
12,874
6,960
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
5 / 0 / 16
9,189
835
8,465
11,398
10,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
hanger6
Cthulhu
12
4 / 2 / 17
8,308
755
7,849
6,167
3,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
63
1
Kills
21
21
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
12
0
9
16.5
W
5
0
16
13
L
0
5
2
0.2
W
Cthulhu
hanger6
Cthulhu
4
2
17
6.25
L
Medusa
1
9
0
0.11
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,643
Damage
27,147
33,733
Taken
30,439
23,202
Mitigated
20,570
4,363
Healing
12,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,833
3,394
0
6,695
12,874
6,960
498
1,707
11,167
0
32,641
W
8,465
1,535
0
4,518
11,398
10,463
440
3,138
8,260
26,521
0
L
2,809
309
0
1,704
15,376
16,010
0
7,391
7,985
9,559
0
W
Cthulhu
hanger6
Cthulhu
7,849
637
399
1,160
6,167
3,147
823
1,221
4,946
23,016
0
L
Medusa
6,759
4,213
0
1,130
10,751
3,838
0
5,066
5,685
0
18,933
L
2,075
244
1,030
499
7,606
3,354
0
4,013
3,593
5,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,919
Gold Earned
26,798
48
Minions Killed
128
1
Camps Cleared
6
471,852
Distance Traveled
640,474
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,301
846
55
5
2
212,116
6
W
Bacchus
9,189
835
29
3
3
202,169
2
L
Sobek
6,805
619
9
1
0
173,510
0
W
Cthulhu
8,308
755
44
4
1
226,189
4
L
Medusa
6,211
565
28
3
1
142,458
0
L
Hel
5,903
537
11
1
0
155,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role