Player Matchup

Neith
Neith
JustRiot
Neith
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 2
Tiamat
Tiamat
TheZueira
Tiamat
Level 87
God Stats
7W - 10L
1,468 SR
Queue Stats
17W - 26L
1,468 Elo+
Party 2
Hun Batz
Hun Batz
xjuremo
Hun Batz
Level 12
God Stats
0W - 1L
1,478 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 45
1,482 SR
1,489 Elo+

VS

Team Averages
Level 79
1,507 SR
1,568 Elo+
Thanatos
Thanatos
Amebaal
Thanatos
Level 122
God Stats
1W - 0L
1,545 SR
Queue Stats
67W - 75L
1,533 Elo+
Party 1
Cthulhu
Cthulhu
DarkerzOver
Cthulhu
Level 28
God Stats
5W - 1L
1,334 SR
Queue Stats
6W - 1L
1,633 Elo+
Solo
Sol
Sol
TYxREAPER
Sol
Level 87
God Stats
7W - 3L
1,644 SR
Queue Stats
134W - 126L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JustRiot
Neith
16
7 / 4 / 6
12,117
757
15,830
10,870
3,203
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Tiamat
TheZueira
Tiamat
15
3 / 4 / 8
10,930
683
12,472
9,988
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
xjuremo
Hun Batz
15
3 / 11 / 7
11,349
709
5,476
14,711
3,831
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Amebaal
Thanatos
17
14 / 7 / 3
13,143
821
15,445
15,663
7,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
DarkerzOver
Cthulhu
13
0 / 3 / 11
10,052
628
6,082
23,465
11,745
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 3 / 8
10,848
678
8,104
10,113
3,970
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
13
Kills
19
19
Deaths
13
21
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Amebaal
Thanatos
14
7
3
2.21
W
Cthulhu
DarkerzOver
Cthulhu
0
3
11
1.83
L
Neith
JustRiot
Neith
7
4
6
2.5
W
5
3
8
3
L
Tiamat
TheZueira
Tiamat
3
4
8
1.75
L
Hun Batz
xjuremo
Hun Batz
3
11
7
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,778
Damage
29,631
35,569
Taken
49,241
11,964
Mitigated
22,875
3,506
Healing
21,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Amebaal
Thanatos
15,445
4,541
0
9,118
15,663
7,160
872
4,263
11,122
0
44,182
W
Cthulhu
DarkerzOver
Cthulhu
6,082
538
313
8,831
23,465
11,745
197
5,925
17,206
27,482
0
L
Neith
JustRiot
Neith
15,830
7,775
0
1,118
10,870
3,203
966
3,710
7,160
0
49,184
W
8,104
1,933
0
3,020
10,113
3,970
2,240
2,197
7,770
52,779
0
L
Tiamat
TheZueira
Tiamat
12,472
2,335
0
2,338
9,988
4,930
678
4,659
5,329
44,384
0
L
Hun Batz
xjuremo
Hun Batz
5,476
1,062
0
50
14,711
3,831
0
6,261
8,450
0
24,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,396
Gold Earned
34,043
183
Minions Killed
220
8
Camps Cleared
7
777,681
Distance Traveled
855,192
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,143
821
60
4
5
295,163
4
W
Cthulhu
10,052
628
57
4
1
274,455
0
L
Neith
12,117
757
77
5
0
254,667
2
W
Sol
10,848
678
103
6
1
285,574
1
L
Tiamat
10,930
683
77
5
6
252,049
0
L
Hun Batz
11,349
709
29
2
2
270,965
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role