Player Matchup

Ymir
Ymir
Asianbabe
Ymir
Level 23
God Stats
10W - 4L
1,714 SR
Queue Stats
206W - 137L
1,619 Elo+
Party 3
Zhong Kui
Zhong Kui
GiXeR2201
Zhong Kui
Level 49
God Stats
4W - 3L
1,500 SR
Queue Stats
547W - 470L
1,636 Elo+
Party 2
Mercury
Mercury
H3PO667
Mercury
Level 48
God Stats
1W - 2L
1,323 SR
Queue Stats
238W - 164L
1,603 Elo+
Party 2
Neith
Neith
WallyMack101
Neith
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 177L
1,591 Elo+
Party 3
Ah Puch
Ah Puch
bessnoone
Ah Puch
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
214W - 156L
1,667 Elo+
Party 2
Team Averages
Level 79
1,507 SR
1,623 Elo+

VS

Team Averages
Level 109
1,629 SR
1,636 Elo+
Yemoja
Yemoja
KebabNomNom
Yemoja
Level 29
God Stats
1W - 0L
1,756 SR
Queue Stats
28W - 12L
1,685 Elo+
Party 1
Cthulhu
Cthulhu
MikeMagicXXL
Cthulhu
Level 38
God Stats
10W - 15L
1,463 SR
Queue Stats
232W - 190L
1,680 Elo+
Solo
Zeus
Zeus
QueenDaKa
Zeus
Level 160
God Stats
13W - 11L
1,694 SR
Queue Stats
195W - 160L
1,570 Elo+
Party 1
Rama
Rama
mandax
Rama
Level 157
God Stats
1W - 1L
1,581 SR
Queue Stats
49W - 50L
1,610 Elo+
Party 1
Loki
Loki
xinGiza
Loki
Level 159
God Stats
28W - 18L
1,653 SR
Queue Stats
160W - 147L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
1 / 4 / 5
12,601
504
6,285
22,265
24,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Zhong Kui
GiXeR2201
Zhong Kui
18
3 / 7 / 0
11,411
456
14,501
22,633
25,550
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
H3PO667
Mercury
20
2 / 11 / 2
12,721
509
8,090
24,422
11,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 10 / 0
8,506
340
5,754
17,662
6,696
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
bessnoone
Ah Puch
19
3 / 10 / 1
12,401
496
11,765
27,439
13,224
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
18
3 / 1 / 20
12,662
506
9,272
22,993
32,607
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cthulhu
MikeMagicXXL
Cthulhu
20
3 / 2 / 10
13,731
549
9,563
20,067
24,014
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
19
5 / 2 / 10
12,989
520
18,074
13,419
5,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rama
mandax
Rama
20
17 / 3 / 1
15,254
610
35,402
18,831
10,213
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Loki
xinGiza
Loki
19
14 / 2 / 6
13,880
555
16,978
16,432
6,358
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
89
9
Kills
42
42
Deaths
10
8
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
4
5
0.88
L
Zhong Kui
GiXeR2201
Zhong Kui
3
7
0
0.43
L
Mercury
H3PO667
Mercury
2
11
2
0.27
W
Yemoja
3
1
20
13
W
Cthulhu
MikeMagicXXL
Cthulhu
3
2
10
4
W
Zeus
5
2
10
5
L
0
10
0
0
L
Ah Puch
bessnoone
Ah Puch
3
10
1
0.35
W
Rama
mandax
Rama
17
3
1
5.83
W
Loki
xinGiza
Loki
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,395
Damage
89,289
114,421
Taken
91,742
81,482
Mitigated
78,963
19,575
Healing
21,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,285
515
0
2,903
22,265
24,249
0
7,999
14,228
49,865
0
L
Zhong Kui
GiXeR2201
Zhong Kui
14,501
3,081
0
5,341
22,633
25,550
0
13,459
9,059
73,151
0
L
Mercury
H3PO667
Mercury
8,090
4,024
0
375
24,422
11,763
0
4,798
19,180
0
108,484
W
Yemoja
9,272
1,849
4,588
2,517
22,993
32,607
296
6,290
16,703
38,445
0
W
Cthulhu
MikeMagicXXL
Cthulhu
9,563
1,156
1,322
4,837
20,067
24,014
0
9,313
9,400
88,559
0
W
Zeus
18,074
1,341
0
1,052
13,419
5,771
1,222
7,492
5,927
98,533
0
L
5,754
1,890
0
2,225
17,662
6,696
0
1,448
16,066
0
43,730
L
Ah Puch
bessnoone
Ah Puch
11,765
680
138
8,593
27,439
13,224
0
8,397
18,979
75,654
0
W
Rama
mandax
Rama
35,402
28,276
0
5,255
18,831
10,213
5,269
2,906
15,925
0
151,751
W
Loki
xinGiza
Loki
16,978
6,482
0
2,010
16,432
6,358
907
6,614
8,058
0
78,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,640
Gold Earned
68,516
574
Minions Killed
698
0
Camps Cleared
0
1,922,981
Distance Traveled
2,328,712
24
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,601
504
82
3
0
432,328
9
L
Zhong Kui
11,411
456
130
5
0
363,482
7
L
Mercury
12,721
509
149
6
0
467,578
1
W
Yemoja
12,662
506
56
2
0
427,038
5
W
Cthulhu
13,731
549
174
7
0
490,967
3
W
Zeus
12,989
520
170
7
0
477,053
5
L
Neith
8,506
340
87
3
0
277,311
2
L
Ah Puch
12,401
496
126
5
0
382,282
5
W
Rama
15,254
610
202
8
0
410,883
3
W
Loki
13,880
555
96
4
0
522,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role