Player Matchup

Sylvanus
Sylvanus
Gold V
BSN Yami Black
Sylvanus
Gold V
Level 121
God Stats
7W - 12L
1,399 SR
Queue Stats
322W - 318L
1,266 MMR
Solo
Scylla
Scylla
Silver III
CynicalBlight
Scylla
Silver III
Level 150
God Stats
8W - 6L
1,490 SR
Queue Stats
69W - 73L
1,254 MMR
Solo
Danzaburou
Danzaburou
Silver IV
Josephuph
Danzaburou
Silver IV
Level 66
God Stats
1W - 3L
1,470 SR
Queue Stats
8W - 14L
1,279 MMR
Solo
Awilix
Awilix
Gold V
UNKNOWN_GALAXY64
Awilix
Gold V
Level 91
God Stats
0W - 2L
1,284 SR
Queue Stats
123W - 125L
1,292 MMR
Solo
Sol
Sol
Silver I
jonwil kazama
Sol
Silver I
Level 121
God Stats
48W - 37L
1,605 SR
Queue Stats
118W - 132L
1,306 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 110
1,450 SR
1,279 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 87
1,581 SR
1,320 MMR
The Morrigan
The Morrigan
Gold V
 
The Morrigan
Gold V
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
BLAZEPHENOM_TV
Nemesis
Gold V
Level 77
God Stats
95W - 76L
1,625 SR
Queue Stats
418W - 431L
1,247 MMR
Solo
Izanami
Izanami
Gold V
BoottyyiiMuNcH3R
Izanami
Gold V
Level 52
God Stats
10W - 6L
1,680 SR
Queue Stats
15W - 20L
1,320 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Rameezz_786
Amaterasu
Bronze III
Level 39
God Stats
3W - 3L
1,594 SR
Queue Stats
7W - 9L
1,284 MMR
Solo
Odin
Odin
Silver I
soakahtoa
Odin
Silver I
Level 125
God Stats
24W - 25L
1,508 SR
Queue Stats
345W - 355L
1,248 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
3 / 3 / 9
9,347
425
8,560
21,970
31,978
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
3 / 2 / 4
10,974
499
9,628
14,079
6,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Josephuph
Danzaburou
19
4 / 5 / 4
12,195
554
11,316
16,344
5,986
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
3 / 3 / 4
10,561
480
7,730
14,763
6,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
5 / 4 / 2
12,200
555
18,580
20,977
9,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
HadesMorgan Le FayHeraAthenaAnubis

VS

Bans
MulanGilgameshNikeCerberusKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
17
4 / 1 / 3
11,602
527
11,787
7,832
2,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
3 / 2 / 4
10,932
497
10,246
14,818
8,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
6 / 7 / 5
12,309
560
17,802
20,864
7,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
Rameezz_786
Amaterasu
18
2 / 2 / 6
10,895
495
12,272
27,620
25,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Odin
15
2 / 6 / 6
10,102
459
7,594
20,194
19,701
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
41
18
Kills
17
17
Deaths
18
23
Assists
24
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
4
1
3
5.5
W
3
2
4
2.5
L
Sylvanus
3
3
9
2.5
W
6
7
5
1.21
L
3
2
4
2.5
L
Danzaburou
Josephuph
Danzaburou
4
5
4
1.2
W
Amaterasu
Rameezz_786
Amaterasu
2
2
6
2.5
L
3
3
4
1.67
L
5
4
2
1.5
W
Odin
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,814
Damage
59,701
88,133
Taken
91,328
60,747
Mitigated
63,075
32,703
Healing
29,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
11,787
2,016
0
1,819
7,832
2,791
774
4,553
2,960
69,253
5,541
W
10,246
5,126
880
2,181
14,818
8,022
1,648
4,535
10,157
0
78,344
L
Sylvanus
8,560
1,411
1,330
5,034
21,970
31,978
0
2,688
18,915
30,424
0
W
17,802
10,581
0
6,992
20,864
7,383
4,151
7,103
13,683
0
109,874
L
9,628
1,166
0
4,909
14,079
6,591
0
3,702
10,317
79,353
0
L
Danzaburou
Josephuph
Danzaburou
11,316
4,730
0
6,074
16,344
5,986
2,946
679
15,619
0
105,149
W
Amaterasu
Rameezz_786
Amaterasu
12,272
2,605
0
16,219
27,620
25,178
381
11,878
15,689
0
54,875
L
7,730
2,169
0
5,776
14,763
6,287
0
1,421
13,052
0
67,585
L
18,580
7,168
0
9,580
20,977
9,905
1,219
1,825
17,908
86,148
9,176
W
Odin
7,594
841
671
390
20,194
19,701
643
5,691
14,408
0
41,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,277
Gold Earned
55,840
616
Minions Killed
611
0
Camps Cleared
0
1,963,922
Distance Traveled
1,991,378
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
11,602
527
145
7
0
369,304
3
W
Nemesis
10,932
497
115
5
0
442,140
1
L
Sylvanus
9,347
425
26
1
0
374,507
1
W
Izanami
12,309
560
186
8
0
345,537
5
L
Scylla
10,974
499
159
7
0
397,874
6
L
Danzaburou
12,195
554
163
7
0
379,344
2
W
Amaterasu
10,895
495
99
5
0
423,183
3
L
Awilix
10,561
480
113
5
0
455,496
3
L
Sol
12,200
555
155
7
0
356,701
1
W
Odin
10,102
459
66
3
0
411,214
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role