Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DevonAndre
Ra
Level 9
God Stats
7W - 4L
1,525 SR
Queue Stats
7W - 6L
1,354 Elo+
Solo
Merlin
Merlin
KDARogueRapper
Merlin
Level 28
God Stats
13W - 22L
1,422 SR
Queue Stats
109W - 134L
1,390 Elo+
Solo
Hel
Hel
Mircat31
Hel
Level 27
God Stats
15W - 15L
1,500 SR
Queue Stats
220W - 206L
1,538 Elo+
Solo
Ymir
Ymir
andrewsalt
Ymir
Level 24
God Stats
4W - 6L
1,268 SR
Queue Stats
122W - 113L
1,522 Elo+
Solo
Team Averages
Level 23
1,443 SR
1,461 Elo+

VS

Team Averages
Level 9
1,492 SR
1,427 Elo+
Ah Puch
Ah Puch
Jd150r
Ah Puch
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,200 Elo+
Party 2
Bakasura
Bakasura
MaverickDallas
Bakasura
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,307 Elo+
Party 2
Bellona
Bellona
Nonnik
Bellona
Level 7
God Stats
2W - 2L
1,440 SR
Queue Stats
3W - 4L
1,620 Elo+
Party 1
Susano
Susano
PotatoCannonn
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,620 Elo+
Party 1
Cerberus
Cerberus
Zavarah
Cerberus
Level 13
God Stats
9W - 8L
1,522 SR
Queue Stats
52W - 56L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
19
11 / 2 / 23
12,796
1,163
26,053
12,087
5,531
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
11 / 2 / 17
12,106
1,101
17,687
11,875
5,607
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
5 / 2 / 25
11,275
1,025
10,501
9,712
4,067
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
9 / 1 / 28
12,530
1,139
28,999
13,201
7,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 1 / 23
13,102
1,191
14,900
14,620
21,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

321

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jd150r
Ah Puch
16
1 / 16 / 4
10,135
921
16,932
26,808
15,220
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
17
0 / 9 / 4
9,914
901
5,019
25,222
11,943
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bellona
Nonnik
Bellona
17
6 / 5 / 1
12,650
1,150
19,258
19,102
11,136
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
0 / 7 / 2
8,840
804
6,148
9,964
4,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Zavarah
Cerberus
17
1 / 8 / 4
10,909
992
9,378
26,986
29,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

161
Kill Participation
23
45
Kills
8
8
Deaths
45
116
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
11
2
23
11.25
W
11
2
17
9.75
L
Ah Puch
Jd150r
Ah Puch
1
16
4
0.19
W
5
2
25
8.75
L
Bakasura
0
9
4
0.22
W
9
1
28
23
L
Bellona
Nonnik
Bellona
6
5
1
1.3
L
0
7
2
0.14
L
Cerberus
Zavarah
Cerberus
1
8
4
0.38
W
9
1
23
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,140
Damage
56,735
61,495
Taken
108,082
43,485
Mitigated
71,677
23,117
Healing
13,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
26,053
4,041
2,646
2,863
12,087
5,531
0
6,378
5,549
41,834
0
W
17,687
1,561
3,209
2,229
11,875
5,607
0
2,996
8,722
37,845
0
L
Ah Puch
Jd150r
Ah Puch
16,932
2,000
327
4,467
26,808
15,220
0
23,652
3,156
35,116
0
W
10,501
1,489
0
0
9,712
4,067
0
3,328
6,384
20,207
0
L
Bakasura
5,019
3,289
0
2,253
25,222
11,943
0
22,998
2,224
0
14,331
W
28,999
3,314
4,833
4,206
13,201
7,157
0
7,352
5,809
44,282
0
L
Bellona
Nonnik
Bellona
19,258
5,836
0
112
19,102
11,136
0
17,759
1,343
0
41,134
L
6,148
1,185
0
516
9,964
4,323
0
9,019
945
0
11,038
L
Cerberus
Zavarah
Cerberus
9,378
412
0
5,450
26,986
29,055
0
24,712
2,274
20,810
0
W
14,900
4,704
0
3,131
14,620
21,123
0
6,068
8,203
29,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,809
Gold Earned
52,448
192
Minions Killed
132
7
Camps Cleared
7
1,015,341
Distance Traveled
834,947
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,796
1,163
45
4
1
200,082
1
W
Ra
12,106
1,101
50
5
1
214,025
0
L
Ah Puch
10,135
921
33
3
0
153,364
0
W
Merlin
11,275
1,025
20
2
4
193,437
0
L
Bakasura
9,914
901
33
3
1
176,989
0
W
Hel
12,530
1,139
33
3
0
209,512
0
L
Bellona
12,650
1,150
36
3
4
221,076
0
L
Susano
8,840
804
12
1
1
95,187
0
L
Cerberus
10,909
992
18
2
1
188,331
5
W
Ymir
13,102
1,191
44
4
1
198,285
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role